We are now holding stock of Dungeon Crawl Classics products from Orbital Intelligence!
Hi Everyone!
We are excited to announce that MonkeyBlood Design & Publishing are now stocking some Orbital Intelligence physical products for shipment from our UK-based webstore.
Sean Richer of Orbital Intelligence develops fantastic content for Dungeon Crawl Classics working with fantastic artists, writers and editors.
We hope you enjoy looking and if there is anything you’d like to see in the webstore please let us know.
Many thanks, Glynn & Sean
And if all that isn’t enoughโฆ [Disclaimer! I am involved in this project and feature as a stretch goal!]
Orbital Intelligence are running an active Kickstarter for more glorious DCC content!
2 WORM 2 FURIOUS: A DCC RPG FUNNEL & MINI-SETTING A level 0+ adventure & mini-setting for 4-6 players. CHASE A MUTATING GOD GRUB! For Dungeon Crawl Classics! With Art by Scrap Princess!
It’s an inspiration book for fantasy role-playing game magicians based on British folklore. It is 100% The Midderlands-compatible, and written for old school rules fantasy rules, specifically Swords & Wizardry. There are PDF, softcover and signed hardcover pledge options, and we are fulfilling worldwide.
Do you need The Midderlands or Swords & Wizardry to use it?
Not at all. It’s a great book for inspiration to play and run your magicians. If you know what HD and Saving Throws are then you can get something out of this book. There is also a glossary of any Midderlands-specific terms, so you can change anything to suit your own campaign/setting.
Here are some picturesโฆ
Layout & Art
We hope you enjoy looking at the project and we would welcome your pledge and support. Many thanks, and we are looking forward to seeing you onboard,
Glynn & Richard
Midderzine Issue #5 Out Now!
Midderzine Issue #5 is here. Head on over to the webstore to check it out.
It seems like the brakes are coming off on Kickstarter projects, and with fulfillment for most now seemingly a couple of months down the line, it seems safe to do so.
I wanted to plug some Kickstarters from friends and colleagues and announce one of my own…
If you haven’t got AS&SH yet, you really should (head over to the North Wind Adventures website). You may also want to get these dice because Xathoqqua demands it. Jeff is a true stalwart, a gentleman, a scholar, a hunk o’ love. Back with total confidence.
Disclaimer: I have no commercial involvement in this project. I have worked with Jeff previously on many projects.
Doug Cole over at Gaming Ballistic is a machine and a legend. I’ve worked with Doug on a pile of projects and every one has been a pleasure and a joy. Check out his store and this campaign and feast at the marvels that await.
Disclaimer: I believe I will be handling cartography on these projects. I have worked with Doug previously on many projects.
If you love DCC, then this 0-Level Funnel by the master of ‘grabbing your game by the scruff of the neck and shouting “PLAY ME, PLAY ME!”, Sean Richer of Orbital Intelligence is here. If you love worms and moths and funnels, check it out!
Disclaimer: I hope to be doing layout/design work on this project. I have worked with Sean previously on many projects.
Levi Combs over at Planet X Games is doing some proper old school, grindhouse, pulpy, RPG stuff, and it rocks. Levi is also a goddamn hero.
Disclaimer: I have no commercial involvement in this project, and have never worked with Levi.
The frogs over at Frog God Games look to have an interesting town project in the offering… Back it. Keep it secret, keep it safe.
Disclaimer: I have no commercial involvement in this project. I have previously worked with both Frog God Games and Necromancer Games.
Diogo Nogueira at Old Skull Publishing is a robot. A robot programmed to create great RPG stuff. He has teamed up with Alan over at Gallant Knight Games to bring us a kid/family-centric RPG. Check it out. Looks juicy.
Disclaimer: I have no commercial involvement in this project. I have never worked directly with Diogo or Alan.
Are you still with me? Goodo.
Richard Marpole and I have put together a book for people that love old school roleplaying games, magicians, and British folklore. Richard has written it, and I’ve done the art and graphic design. I think it might be the best thing MonkeyBlood Design has ever created…
Coming to Kickstarter very soon…
It will be a quick 14 day campaign. Please keep an eye out for it, so you don’t miss out.
We are back! The webstore has been closed since the end of February and we’ve missed three whole months of not being able to send you awesome roleplaying goodies whilst the whole world has been dealing with the virus pandemic.
We hope that you and your families have kept safe and well and that things will be improving soon, if not already starting to do so.
We’ve not been idle during this time, and managed to get some new projects on the store and some imminently arriving. So without further ado, come and stop by and look at all the pretty-shinies.
An Important Covid-19 Update about Shipping!In order to protect the health & safety of our staff and reduce trips to the Post Office, we will be shipping orders once per week (on Tuesdays) for the foreseeable future. We still aim to ship large orders (such as bundles) the following day. Also, whilst we want to get goods and parcels to you as soon as possible, please expect delays in the shipping services of the UK and other countries.
Richard Marpole’s teetering exploration of the Abbey-Cathedral of Saint Abbans. The abbess has a bat problem and needs competent people to head up into the lofty heights of the cathedral to sort it.
An adventure for Levels 1-3 for Swords & Wizardry and other OSR-style games. Compatible with The Midderlands setting.
This title will only be available from DriveThruRPG in both softcover print and PDF formats.
Midderzine Issue #5
More The Midderlandsgoodness!. This fifth issue contains details of the town of Abbots Bream, more Slightly Less Shit tables, March Woodkin, Legendary turnips, and more.
This title will be available in:
PDF format on DriveThruRPG
Softcover print and PDF format on the MonkeyBlood webstore
Folk Magic of the Haven Isles
Richard Marpole delights us yet again with a British folklore-based supplement for flavourful Magic-Users. Suitable for Swords & Wizardry and other OSR-style games. Designed to compliment The Midderlands setting. It provides ‘overlays’ for the Magic-User class, giving your Magic-Users a unique flavour and opportunity to stand out from the rest.
This title will only be available from DriveThruRPG in both softcover print and PDF formats.
Richard Marpole and I have been working on a new adventure called The Bats of Saint Abbans. Richard has written it (and it’s great!!), and I’ve been doing the cartography, art, graphic design and layout. It’s just over 100 pages (A5) and it’s ready to inflict on people.
Rules: Swords & WizardryComplete, but any OSR/retroclone system should be fine.
Character Levels: 1 to 3
Setting: The Midderlands, specifically Saint Abbans in Hertshire on The Haven Isles map. Can be tacked into any fantasy setting without too much trouble though.
The players aid the abbess in ridding the working abbey of a bat problem. Involves exploration and climbing/falling, etc.
If any groups would like to playtest it and provide feedback, feel free to contact us using the form below. Include a comment as to why you would like to be considered for the playtest and to help us whittle down any applicants if we get too many requests.
Those players and game masters that are involved in the playtest will receive a playtesting credit in the book (available via DriveThru RPG in PDF and print on demand), and also when it’s released, a free PDF and as many at-cost print copies as you like.
A playtest pack will be sent digitally (via download link), which will include;
The adventure as a bookmarked PDF
Separate .jpg files of all maps (can be provided without grids/note for online/VTT use).
Today I GM’ed a one-shot session of Tales From The Loop.
I’ve never played or GMed it before, but as part of our previously-face-to-face group’s endeavour to run and play games we have never run or played before, it was this one.
These sessions are a great way to experience other systems and settings and decide what you do and don’t like. It’s also a great way of making those shelves filled with never-played RPGs feel less like a needless extravagance.
So far our tally of one-shots has been:
Coriolis The Third Horizon – which actually spawned quite a few sessions.
Mutant Year Zero
The End of the World: Zombie Apocalypse
Space: 1889
Fate
Tales From The Loop
Next session is Gangbusters B/X.
Now something quite interesting has been occurring after each game session where we chat about what we like/don’t like about the games.
Today, one player didn’t get the Tales From The Loop setting and found it a bit difficult to interpret, and also struggled to get into the idea of playing a kid. Why are there robots and huge levitating freighters when the other technology is relatively basic — like a Commodore 64? And whilst there are vague answers to this, the problem is that the player struggled to immerse in the setting because of the difficulty in comprehending the setting.
The week we played Space:1889 I struggled. As a player I really didn’t have anyย references to the time period apart from some pictures in the rulebook. I don’t watch much TV and film stuff, so when the GM made references to films as a help to visualize, I was none-the-wiser. I struggled to enjoy that game because I not able to easily visualise in my mind what was happening in a way that was authentic to the setting.
Another player today said how he just didn’t understand the Arabian feel of Coriolis and that every time someone would hammer home an arabian-inspired reference it jarred with him as it didn’t seem tot fit the space aesthetic.
In fantasy D&D games, the tropes and visuals are pretty-easily recognizable by all players, but when you are playing an off-piste setting, players may not have access to the references to conjure the GM’s stylistic intentions.
As an example, we quickly made up a short piece about entering a fantasy village, pretty much like this:
“You walk in through the palisade gates. It’s a typical small medieval village with a hay cart just off the road to your right, and a blacksmith with black hair and a leather apron hammering away at a forge to your left.”
Now, in your mind, what did the blacksmith look like?
All the versions of the blacksmith we then described were very different, as the gaps are filled in with whatever the player’s brain fills in.
Therein lies the problem with settings that players do not fully understand and need to work to visualise, irrespective of the best GM descriptions. Anything you don’t say will get filled in with the player’s own visuals, and if they don’t have any references, how can they expect to enjoy the session?
We hope that you are keeping well in these unusual times. Follow all the advice you are given and stay safe. Look after yourselves and others and we will get through this sooner rather than later.
In the meantime, we have been staying safe and using this time of staying indoors to progress this project art along quicker than we originally envisaged. Cool! We are in the final 2 weeks of the campaign, and over 70% funded.
I had the pleasure to chat with Ben Barsh and Edwin Nagy last night about current The Midderlands 5E project in the ‘Around The Pond’-cast. Check out our musings.
With the support and industry pedigree of Necromancer Games and Frog God Games, we are proud to announce that the highly successful and Gold ENnie Award-winning setting is coming to Fifth Edition with a brand-new Kickstarter being run by legendary Necromancer Games.
With some updated and new art, updated maps and new layout by Glynn Seal, and a larger US Letter-size format, this book promises to be one for your collection.
Join us in the excitement that isโฆ The Midderlands 5E