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I previously shared the settlement of Ironhome from the intro scenario for GATEpunk, which sits in the region called The Dustlands.
I did a map for a commission a long time back which was a parched desert land and I really liked the style. I wanted to revisit it for this map and Iโm really liking it!
I’ve been a little lax on the blog posts lately, as I’ve been soooo busy. Mainly with the Bats of Saint Abbans Kickstarter fulfilment, and some work on GATEpunk v0.7. I’ve even commissioned the cover artist as well as some character/race/profession artwork, as well as some playtesting and rules work/updates. It’s going well and hope that the project will be a handy A5 hardback book and some character/reference sheets. Maybe a 100-page count or something like that in the end.
Anyway, I also wanted to do some shout-outs for some projects I’ve got a hand in, or really like the look of (especially with ZineQuest in full swing). So, here we go:
The Midderlands 5E
The PDF of this is now available over on DrivThruRPG via Frog God Games. The physicals will be cominhg soon once backers get their meat ๐
I love how the 5E version looks. I believe it’s my best art, layout and cartography work to date. Even if you have the OSR version, it’s worth picking up for the new map as well as the glorious green juicyness of it all.
Cruel attacks by strange dwarves in the Ilorin wood have disturbed the peace of Withgan village. Many fearful and angry people blame their dwarven neighbors, who profess innocence but proudly prepare to defend themselves. The faithful few of Withgan explore the perilous forest, uncover its mysteries, and restore security and trust to their home. These brave adventurers are up against more than ordinary bandits, but rather an ancient and fearsome people. Fantastical creatures, powerful magic, and fabulous treasures await discovery, as well as gruesome death for the unlucky and unwary.
Andrew Sternick
This is a great DCC adventure by Andrew Sternick, which will be up at Goodman Games soon. I did some interior map artwork. If you can’t wait until then… grab it at DriveThru here:
An EVEN NEWER Tentacle and Sorcery zine for the DCC RPG #ZineQuest (weโre back)
โItโs terrifying to know that everyone you meet, and every city you visit, will or has already fallen to the Bat whether or not you realize it. Sky-Lasher the Everlasting, Trident of the Sun goes to great lengths to make sure the walls fall as it approaches, as it drinks of humanityโs riches. Pay attention, if you see these things.. The Bat is on its way.โ โ The Infinite Reach of the Bat God.
Sean Richer
ALREADY FUNDED! The awesome Sean is back with another installment of the wonderful Stratosfiend series. I’m thrilled to be handling layout duties.
Karth is a tiny mesa studded moon on the galaxy’s edge. The only way down is an antique space elevator to the lawless boomtown of Larstown; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner.
Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whisky until youโve forgotten your own name.
Karth’sย inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island, A Pound of Flesh, Ultraviolet Grasslands, and Slumbering Ursine Dunes.
You’ll find plenty to use for your other sci-fi RPG of choice like Stars Without Number, Traveler, or Starfinder with a touch of back alley stat surgery.
Joel Hines
ALREADY FUNDED! Joel Hines is making a wonderful setting for Mothership. Check it out here. I’ve worked on some maps for this project and cannot wait to see it in the flesh!
A cyberpunk roleplaying game of corporate violence, artificial intelligence and vampirism. Welcome to 2119.
Towards the end of the 21st century, the third world war, which became known as the Resource War, pushed mankind to the brink of destruction and brought ruin to the Earthโs atmosphere. Small pockets of humanity survived this horrific conflict, eventually forming the eleven metropolises. Initially, these incredible urban constructs were able to grow and prosper through advancements in atmospheric processing and technological innovation, but now cut off from each other, the eleven metropolises must each face their own difficulties and hardships. The Gaia Complex focuses on the largest of these locations; New Europe, a single sprawling city that covers much of what we currently know as mainland Europe. New Europe is a world of street violence, corporate espionage, vampiric uprisings and an overzealous A.I., known as Gaia, which functions as the cityโs governor and the protector of its citizens.
This is a game of conspiracy and brutality, where players take on the roles of Mercs; former police officers, hackers and street-savvy dealers who are hired to fight back against the system and ultimately unravel the secrets of The Gaia Complex.
Chris Shepperson
ALREADY FUNDED! Chris has made what looks like a stunning product here, the art is sumptuous. Check it out here. I’ve worked on some maps for this project too. Cannot wait!
Nagara is old, the city is dying, and you are the only one who can ward off the Doom.
City of Flesh is a tarot-based roleplay game where you play one of the Midwives, a person imbued with primordial energy, tasked with staving off the end of the world as you know it. Together with your fellow players and GM, you create the city of Nagara and its unique locations using a tarot deck. Each session your characters inch ever closer to a Doom theyโre working tirelessly to prevent, but must inevitably face as the chronicle ends.
The game has the dark horror feeling of a dungeon crawl, while focusing on mechanics that drive in-game drama and push personal stories. Youโll get embroiled in the various wars raging between guilds in the city and try to secure a bit of personal peace, before all your efforts crumble around you. Youโll strive to survive in a city that is literally trying to eat you, and siphon off its power to keep the ones you love safe.
City of Flesh takes inspiration from grimdark fantasy combining it with a feminine aesthetic to create an immersive gore-splattered roleplay experience where you delve into the dreams of a sleeping colossus and tear through fleshy reality to make your own fate.
Steffie & Liz
Im not involved in this project, but have worked with Liz on a couple of projects in the past and Angry Hamster Publishing is on my ‘must buy’ list.
Lady Ingrade cared for her land and the people who tended to it. But there was always darkness about her. She would provide comfort to a grieving mother one moment and then in the next, demand a farmer be given lashes for having too many rocks on his field.
As she grew older her perceptions of the world darkened to paranoia. Lady Ingrade obsessed about the adventurers that rode across the countryside unhindered. Grave robbers, all of them. That’s when the crypt construction began.
Lady Ingrade feared a filthy group of adventurers would violate her in death. She compulsively built crypts to lure in tomb raiders and dispatch them with deadly traps and creatures.
Upon her death, the wealth she accumulated was not found. Presumed to be dispersed throughout her many crypts or hidden within her true, final resting place. No one is sure what’s within the crypts. Those that enter, do not return.
Tim Shorts
I’m not involved in this project, but I love Tim ๐
Updated Tests using Opponents to require less rolls to ease GM workload.
More consistent and improved terminology.
Updated Character sheet and quick reference sheet
Combined character sheet and quick reference sheet
What is GATEpunk? A Space-time travelling multi-genre RPG. Be a Barbarian of the Wastes lost in a sci-fi world. A Ratkin Steamsniper hunting kills in a fantasy world, or A Lizardkin Badlands Sheriff keeping order in a Post Apocalytic world.
It uses d20 and d6.
Resolution mechanics for Combat and Skills are:
D20 + modifiers vs Fixed number + modifiers, or
D20 + modifiers vs D20 + modifiers
Character SheetQuick Reference SheetCombined Character Sheet and Quick Reference Sheet
As a restricted Christmas looms large, the pandemic is still wreaking its havoc around the world, and a Brexit deal remains as far away as it always was, RPGs are a light in the darkness.
So, I’ve been working on a lite RPG that is Creative Commons CC-BY-SA 4.0 by way of a holiday gift to everyone.
Welcome to KILLpunk.
Released in a tentative, unchecked, unplaytested, and half-written format the other day. I’ve now done some refining. I present version 0.2.
The One Page RPG, KILLpunk.The KILLpunk character sheet
These are the printer-friendly versions…
So, the idea I’m having with this is that the party can consist of a motley crew of characters from different genres. For example:
Aloo Bombay – A primitive barbarian from a jungle planet.
Oliver Cash – A human gambler from the Wild West.
R722 – A construction droid from Vesta IV.
Sir Ledger – A wizard-knight from a medieval planet.
But you can, of course, just play it straight with a party of characters all from the same genre and playing in the same world.
They can traverse through time to different worlds, exploring:
A cyber-dinosaur desert planet.
A jungle planet of mecha-apes.
A gravity-less spacestation floating through a rocky solar system.
I will provide further examples of the following as it develops:
Archetypes
Opponents
Equipment
Weapons
Enhanced Equipment
Armour
Here’s an idea of an Archetype, which you can pick rather than building a character from scratch. The benefit of an Archetype is that you can gain additional benefits over scratch-built Characters but, also have some drawbacks.
Arboreal Scout
Arboreal Scouts are primates that have evolved into an intelligent race that once thrived on the jungle planet of Yarroth. They were almost wiped off the face of the planet by the malevolent alien race known as the Oroth, who used napalm to burn the jungles in which they lived.
SKILLS: +1 Climbing, +1 Jumping, +1 Observing
Wealth: 1d10
Equipment: Electro-binoculars
Weapons: Laser rifle (1 HURT)
Armour: –
Improve: 1 (you can spend this before play)
Special:
Arboreal Scouts hate fire and all roll-offs related to fire are at -2.
They can use their tail to hold things, but not use them, such as hold a pistol, but not fire it.
The upgrades we talked about in the previous post have started to be constructed so we now have the additions of:
Sundial
Temple. The temple is built in a newly excavated area ready for the group’s further expansion of the Ark.
Check out some screengrabs of the new additions:
The Whole Seven Sisters ArkThe SundialThe Temple
You can check out the live-streamed games here: https://www.twitch.tv/jamescorp, And this is where you can see the map reveal, and the players picking their hovels ๐
After almost 30 days of crowdfunding, we are approaching the final gates. The Midderlandsfor Fifth Edition Kickstarter ends this Thursday at 2:42PM UTC+0. The project is now counting down in hours not days!
Less than 48 hours remaining!
This may be the best 5E setting book you will purchase this year.
As I write this, we are at 308 backers and just under $12,500 USD in funding (thatโs just under ยฃ9,600 GBP). As always, I am humbled by the support and pledges offered for what I believe to be the finest third-party setting book for 5E that I have seen. But then, I would say that.
Itโs worth owning, even if you have the Swords & Wizardry version, as there is enough difference in its presentation to continue to inspire adventure.
There is still enough time to get on board, and with most of the work completed, it should be fulfilling pretty quickly!
I love post-apocalyptic games. I plan to create my own one day when I get chance. So , I was really excited when James approached me about drawing a map for his Mutant: Year Zero campaign. I’ve run MYZ myself, as a one-shot session for my no-longer-very-face-2-face group, so I understood the gist of the setting.
The visual goal was an Ark–a sanctuary for the player’s characters. It would be based on the actual underground station of Seven Sisters in Tottenham, North London. It needed to have locations for the relevant NPCs and be in a 3D/isometric style usable on VTT. Isometric works best for this as it has a consistent grid for placing tokens.
We would also include ‘upgrades’ to the map such as watchtowers, windmills, generators, lighting, and such for unlocking by the players as they level up their Ark. The basic map would not show these upgrades. I also wanted the map to have an old blueprint feel… (ah! the smell of ammonia!). Drawing in isometric really takes me back to my technical drawing and draughting days!
The thing I love about doing maps like this is having free reign to add some fun little details.
Anyway, feast your eyes upon the Seven Sisters Underground Ark for James.
Check out the live-streamed games here: https://www.twitch.tv/jamescorp, And this is where you can see the map reveal, and the players picking their hovels ๐
We are super proud and excited to have this project back on the rails. If you like 5E and want a sumptuous new setting and bestiary to stare agog at, then this is for you.
Standard and Collector’s 8.5 x 11″ Hardcovers
New Poster Map
All New Layout
All New Cartography
New Artwork, and some old artwork updated to glorious colour
Fully indexed.
New information on Gloomium
Additional info on the common 5E races and how they fit into the setting
The Chewer of Fingers Kickstarter is going strong, but you’ll need to be quick to get these Kickstarter Special Editions as we are into the last 48 hours.
100% Funded in under 5 hours.
Over 200% funded so far…
Stretch Goal 1 (more page content) unlocked.
Stretch Goal 2 (additional seperate pregen character cards) unlocked.
Stretch Goal 3 (player handouts)…. soon to be unlocked.
Chewer of Fingers is a grim, old-school introductory adventure intended for The Midderlands setting. The adventure is written for Swords & Wizardry and therefore can be used in all retro-clones and old school role-playing games with little or no work.
The encounters in the adventure take place in and around the small hamlet of Fetterstoneโa depressing place on the edge of a stinking marsh near the border between the Western Midderlands and Staffershire.
The PCs are heading to Fetterstone because there is a 20-gold quid reward for the capture of an escaped criminal called โThe Finger Chewer’. He absconded from Middlemoor Gaol five days ago and is believed to be hiding out in the surrounding oft-foggy marsh. The marsh is notoriously dangerous and even the lure of 20 gold quids isnโt enough to entice the locals into its fetid clutches.
The adventure is in a handy A5-sized format.
The adventure features 4 encounter areas.
Four pre-generated adventurers.
Six beautiful hand-drawn and scanned maps.
The adventure is littered with extra details (game-juice) and adventure hooks that make this suitable for additional future adventures. Any Game Master could take the information contained and use it for their own campaigns.