Last 48 Hours for Chewer of Fingers

The Chewer of Fingers Kickstarter is going strong, but you’ll need to be quick to get these Kickstarter Special Editions as we are into the last 48 hours.

  • 100% Funded in under 5 hours.
  • Over 200% funded so far…
  • Stretch Goal 1 (more page content) unlocked.
  • Stretch Goal 2 (additional seperate pregen character cards) unlocked.
  • Stretch Goal 3 (player handouts)…. soon to be unlocked.

Check out the Kickstarter page here:

Chewer of Fingers is a grim, old-school introductory adventure intended for The Midderlands setting. The adventure is written for Swords & Wizardry and therefore can be used in all retro-clones and old school role-playing games with little or no work.

The encounters in the adventure take place in and around the small hamlet of Fetterstone—a depressing place on the edge of a stinking marsh near the border between the Western Midderlands and Staffershire.

The PCs are heading to Fetterstone because there is a 20-gold quid reward for the capture of an escaped criminal called ‘The Finger Chewer’. He absconded from Middlemoor Gaol five days ago and is believed to be hiding out in the surrounding oft-foggy marsh. The marsh is notoriously dangerous and even the lure of 20 gold quids isn’t enough to entice the locals into its fetid clutches.

  • The adventure is in a handy A5-sized format.
  • The adventure features 4 encounter areas.
  • Four pre-generated adventurers.
  • Six beautiful hand-drawn and scanned maps.
  • The adventure is littered with extra details (game-juice) and adventure hooks that make this suitable for additional future adventures. Any Game Master could take the information contained and use it for their own campaigns.
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Check out the Kickstarter page here:

Many thanks,

Glynn (MonkeyBlood Design & Publishing)

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