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Black River Entrance 1 of 2 (Map)

Carved into the rock, a pillar-lined entrance beckons. A structure, either carved out of the stone at a strange angle, or buried millennia ago and part of the landscape. Inside, the Black River is said to flow onwards to the Black River Chambers, where ‘she’ dwells.

Black River Entrance r1 FULL
Full version with grid and numbering.

The Inner Section can be cutout and used in the central ‘greyed’ area of the main map.

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Gloomium Elemental & Happy New Year

Model pictured is a Stone Monster from the Eldrador range by Schleich.
Available from https://www.schleich-s.com/en/GB/eldrador/products/stone-monster-70141.html

Suitable for use with The Midderlands setting.

Gloomium Elemental

HIT DICE: 8, 12, or 16
ARMOUR CLASS: 2 [17]
ATTACKS: 2 Fists (2d8 each) plus special
SAVING THROW: 8, 3, or 3
SPECIAL: Gloom Punch, Immune to non-magic weapons, Double damage from Middium weapons, Tear down stone.
MOVE: 6
ALIGNMENT: Chaotic
CHALLENGE LEVEL/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16HD (17/3,500)

Gloomium Elementals are hulking, deformed and corrupted Earth Elementals. They favour the darkness and cold of the subterranean where they can track down veins of gloomium, and sate their addiction to the substance, absorbing it into their bodies.

As Earth Elementals can, Gloomium Elementals fist damage is reduced by 1d6 if the opponent is not standing on a stone or earth surface. They can also tear apart stone structures.

After two successful hits from a Gloomium Elemental’s fists, the victim suffers Gloom Punch, and should make a saving throw. If failed, the victim suffers a gloom-touched deformity (see The Midderlands, page 11). The deformity occurs over a period of 1d4+2 days and lasts until a Cure Disease spell is cast on the victim, or until the Game Master’s discretion.

Gloomium Elementals hate middium, and suffer double damage from any middium-made weapons.

A defeated Gloomium Elemental crumbles to inanimate boulders streaked with veins of gloomium. Albeit dangerous to handle, specialists can extract the ore to make gloomium ingots and other such small – and dangerous — curiosities.


HAPPY 2019

And to close… HAPPY NEW YEAR and I hope 2019 is your year!

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Coriolis Intro Session

Today was my f2f group’s annual all-day get together. Apart from myself, 5 were invited. One no show and one late-comer. We had planned to just do some board games, card games, maybe a quick RPG session… anything goes.

I’d been planning all week to run a one-shot of Coriolis – The Third Horizon as a surprise game. I like the system, I like the setting, and I felt I could run it partly on the fly if needed.

I’d written a one page adventure outline/intro, and rolled 4 pre-generated character concepts;

  • Pilot > Freighter Pilot (female)
  • Operative > Spy (male)
  • Soldier > Mercenary (male)
  • Scientist > Medicurg (female)

Group Concept was Freetraders with the Everything is for Sale group talent.

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As we started with three players, the first three pregens were snapped up. The groups patron, Aldair Jubal (Jubal’s Imports and Exports) — to whom they owe over 1,000,000 birr for the spacecraft they ‘own’ — had contacted the characters to get them to collect a shipment from the city of Mehriba on the planet Lauba.

Their craft, the Nazralus, was docked at Coriolis, and after a quick Pilot check to get out of the space station, they headed for the journey to Lauba…

Once successfully landed at Mehriba (described as a pre-war Aleppo, or even Mos Eisley), the landing admin checks noted a previous security alert placed on the ship (for an altercation with Hyperion Logistics at Aram’s Ravine on Jina), and said that it had to be called in to security. After a Manipulation check, 100 birr ensured that the admin officer ignored the note.

They set out to find their contact at Okreem Bazaar not too far from the spacecraft landing field (like Las Vegas plane graveyard). They met their well-to-do contact surrounded by pillows and a harem, in a club backroom, where the haze of arrash hung in the air. Giving them directions to the warehouse where the shipment was stored, they were ushered out by the contacts bodyguards, who said they would escort them to the warehouse. Meeting some friends on the way, the bodyguards stopped to talk, and shooed the characters on to the warehouse to catch up later.

Once at the warehouse, the door was opened using the security coded lock and in they went. A rear door was slightly open, which was closed by the Mercenary. They found the cargo shipment and a grav loader and as they started to load crates, five mercenary raiders leapt out from their hiding locations. Using cover and fire support, the Mercenary and three raiders were downed. The remaining two mercenaries fled. At that point, the contacts bodyguards arrived and helped remove the bodies and help load the grav platform.

A short time later, they arrived with the load, and with a wink the admin officer waved the grav platform through to load up. A quick Pilot check later, and they were on their way out of orbit. After cracking open a few crates, they found that the cargo was full of rifles and grenades. As this was a one-shot, they characters had the choice of…

a) Heading back to Coriolis, and passing the cargo to Aldair.

or

b) Making a run for the portals and jumping systems with the cargo.

They went for b.

A great game, and a lot of fun. I think there is some mileage to be had here. A few rules cropped up that I wasn’t sure about, but made player-friendly rulings to keep the game fun and fast. There’s nothing more satisfying about rolling a pile of six-sided die… feels like a Fireball or a Lightning Bolt, or a lot of Warhammer 40K to-hit rolls.

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Middermas Update

So, I’m in the middle of Christmas in the Midlands, err I mean Midderlands — so it’s Middermas, or Midderval, or Midderfest!

I’ve been catching up with some client project emails, and also checking in on gaming social media, so this is a festive rambling post.

More Dinosaurs!

A Christmas present because I asked for it. I intend to surprise my F2F group at some point with this morsel-hunting, maw-on-legs.

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A gosh-darn Schleich T-Rex
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Terrence Rex is hungry

And also, in the bargain toy bin at the post office… quality is… well… not-Scleich.
The Pterdactyl is my new flying bear mini.


A Monster 5E Humble Bundle

Also, I stumbled across this Humble Bundle, which includes a pile of goodies from my friends at Frog God Games. It’s a staggering bundle, and dirt cheap.

https://www.humblebundle.com/books/5e-fantasy-dragons-dungeons-maps.

MBD-2

Pay very close attention to the $1 tier, which includes a 30% coupon off Frog God Games store. That’s a no-brainer.

It also includes the map I created for Matt Finch — Uncle Matt’s RPG Studio for his World of Jordoba campaign… and you get the Player’s Guide too at the higher tier.

MBD-3


MonkeyMerch from RedBubble (Coupon)

And finally…

There is a RedBubble coupon for 20% OFF sitewide… Use code BOXING20 — Expires December 27, 2018 at 11:59pm (UK time)

Why not pick up some Midderlands posters or other merch like Tshirts?
https://www.redbubble.com/people/glynnseal/shop?asc=u

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That’s it for today.
Have an awesome New Year folks! Stay safe out there.

 

 

 

 

 

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Cold Hovel (Map)

It’s time to close the shutters for a few days while I recover from a fantastic year for MonkeyBlood Design & Publishing. This was the year that we proudly grabbed a Gold ENnie Award. An astounding achievement.

None of this is achievable without you folks out there, reading this. The commission clients, product customers, fans, friends, supporters, and believers. I want you all to have the best Christmas and New Year ever.

There are piles of things in the pipeline for 2019 and beyond. Look out for another Kickstarter sometime in February, a book of Midderlands hooks, a self-contained RPG/setting about robots, a Serpentlands book, more adventures, and copious amounts of game juice. I’m itching to get started on it all.

In the meantime, have a Cold Hovel battlemap (5-foot gridded and non-gridded versions). Perfect for a cold, northern adventure. Discover what’s under the trapdoor… Don’t die.

It’s US Letter-sized (8.5″ x 11″) so print it out at 1:1.

Cold Hovel GRID r1
Cold Hovel – 5ft squares
Cold Hovel VTT r1
Cold Hovel – ungridded

So to close…

…Thank you so very kindly for all the support over this past year. I am always humbled and thankful. May you and your families have the happiest of holidays.
See you in 2019, with more game juice,

Glynn and the Team.

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Settings in Roleplaying Game Rules

How important is the setting in a RPG rules product?

I’ve had a couple of products on my shelf for a while, both of them non-OSR, but the lessons I’ve learned are relevant to all RPGs.
They are Starfinder (Paizo) and Coriolis – The Third Horizon (Modiphius/Free League).

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On the face of it, they are aimed at similar markets. About the same size and thickness, hardback, sci-fi roleplaying.

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When I purchased them, I flipped through to look at the pictures, feel the quality, and generally get a ‘feel’ for the tone of the game. This was a skim, not a delve into rules.

My first-glance thoughts were as follows:

Starfinder

Basically, Pathfinder rules combined with 73 out of 520 pages of setting to bind it together (14% setting).

Coriolis

A d6 dice pool system, with ‘Arabian Nights in Space’ theme. 180 of 360 pages of setting (circa 50% setting).


Some Time Later…

Something attracted me more to exploring the Coriolis book than the Starfinder book. I’ve now delved deeper into both rules and their respective settings, and come to some thought-provoking conclusions.

My brain needs a setting woven into a rule system that captures my imagination and makes the rules homogeneous and believable. It should bring those rules to life when I read them, and engage me in a significant way. A way that makes me want to carry on reading the rules and more importantly, to run/play.

Starfinder seems very flat. The setting is a kind of generic sci-fi. It has the usual alien races, planets, and spacecraft. The kind of thing you saw aired over seven seasons back in the 90’s. That’s not to say you cannot bend the setting into your own versions/needs, but while I read the rules I didn’t get engaged enough to want to run it. Anyone familiar with Pathfinder, will know what the rules are all about. It’s D20-based, D&D 3/3.5e stuff with a buff and polish.

The Starfinder stock setting requires a delve into my memory banks to access sci-fi TV I have watched.

Coriolis is the opposite. The setting has me thinking about all kinds of great NPCs and adventure seeds as I read it. The book is designed with a homage to the setting, the theme is continuous and engaging. The character creation is all wrapped up in setting. It’s glorious. I forgot about the rules system as I got wrapped up in the setting, but it’s basically a d6 dice pool system. The number of d6s rolled are based on your stat+skill+modifier. Any 6 is a Limited Success. Three or more 6s are a Critical Success.

The Coriolis stock setting feels familiar. It’s based on an alternative, futuristic north African/Middle-Eastern premise in the cold of space, and it works beautifully. Outside of the bustling space-station bazaar, through the cold void of space, I see planets like a Mos Eisley-style Persia — Marrakesh, Morocco, Afghanistan, and Iran filled with domed mud buildings, exquisite Persian architecture, and bong pipes filled with strange opiates, and the scent of exotic spices from far away planets, brought to the markets by spice traders.
Great clothing reference: http://istizada.com/arab-clothing-the-ultimate-guide/

My desire to play/run Coriolis is strong. My desire to play/run Starfinder is meh.

What does this mean to me?

As a publisher of games, adventures, and settings. This has made me realise the importance of creating rules that are not bland, vanilla-flavoured, or stripped of character to allow people to add their own settings in. I can’t read bland. I don’t like bland. I like spicy food. I like spicy games.

The setting should heavily influence the rules, and maybe even be written before.

As an example, let’s say I am writing some post-apoc OSR rules — which would be heavily based on other rules under the OGL. I want to establish the setting in a believable world, I can take cultures from earth and use them to add the flavour. Maybe take Japanese cultural influences, such as samurai, cherry blossoms, temples and Shinto shrines, buddha, etc and make that post-apoc. Once that’s formed, I can then re-write the rules but tailored to the settings, adding flavourful, settings-specific rules that feel well-placed. The two should be almost seamless.

So,

  1. Do I want to write rules without a setting? Nope.
  2. Do I want to write rules and include a basic, vanilla setting? Nope.
  3. Do I want to write a setting, and then find, use and rework appropriate rules that can be blended into the setting I have created? Hell yes.

It seems to me, that Free League and Modiphius have done this with things like Symbaroum, Tales From The Loop, Mutant Year Zero, and many of their other offerings.

In conclusion, they are not writing game rule systems, they are creating rich worlds to explore and adding some rules to allow it. That to me, is how it should be done — OSR or not.

 

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Dammit again! The Midderlands Dice?

I bought MORE dice! I blame Bud ;).

These will work a treat for my The Midderlands sessions, and anything with a high toxicity component!

These are from The Dice Shop Online. Chessex Vortex Bright Green.

I also have the ones below already… which I like, but the numbers are not as clear as the new ones above. I haven’t got any extra d6’s other than the one shown.

Chessex Gemini Green and Yellow

And finally, these ones I use quite a bit.

I snagged them for free during one of the Free RPG Day events, but I’m not sure what make/range they are or where to get more. I’d like to grab another 3d6. If anyone knows, please comment :).

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Want £5 OFF The Midderlands Book?

So, if you haven’t got the 2018 Gold ENnie award-winning ‘The Midderlands’ physical book yet, now is a great opportunity, while stocks last.

If you want £5 off the purchase of The Midderlands book, head here https://monkeyblooddesign.co.uk/store/, add the Midderlands book in to your cart, and use the coupon MIDDERXMAS5 at checkout – expires on 28th December 2018.

Don’t forget to add a Midderlands map to your order. Why not pick up The Midderlands Expanded, and Midderzines Issues 1 and 2 as well.

Offer expires on 28th December 2018.
All orders expected to be shipped after Christmas.