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Lost Hall of Tyr – Encounter Maps

After a successful Kickstarter campaign run by Gaming Ballistic, I’m working on updating the 7x encounter maps for the Lost Hall of Tyr.

Doug Cole is the mastermind behind Gaming Ballistic, and is an all-round great guy. You can often find him getting kidnapped into online chats with Matt Finch over on Uncle Matt’s RPG Studio.

Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.

Lost Hall of Tyr (2nd Edition) contains

  • A non-linear adventure for 4-7 characters of Level 1-5
  • A detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure
  • Rules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself
  • A bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)

Lost Hall of Tyr is 112 pages long, in full color.

The main maps are already completed, as they were done as part of the GURPS Dungeon Fantasy, Hall of Judgment version done by me. Here’s one showing the region, and also the Rival Claim encounter location, just across from the Rope Bridge:

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Rival Claim

So, let’s take a look at the first map, Rival Claim. In the GURPS Dungeon Fantasy, Hall of Judgment version, it looks like this:

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Rival Claim encounter map in Hall of Judgment

So, the brief was to create an encounter map that was easier to read, and also show the trees and trail leading north, and also the rope bridge to the south. Here’s my rough sketch:

01 Rival Claim SKETCH r1 96dpi

The rope bridge was a little too wide, so I narrowed it in the final. I used ArtRage 5 for this mainly. The final labelling and scale bar/compass was added in Photoshop CC 2019.

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A photo of my screen, prior to labels, scale and compass

The stones and trees were created separately as ‘sticker sheets’. I then used a sticker spray brush to place them with a slight variation to the rotation, hue, and scale. I then went back and added consistent highlight and shadow to each element.

And this is the low resolution version of the final map. It came out pretty well.

Do you want to get all these maps, and a cool adventure — and even pick up Dragon Heresy too? Then head over to the pre-order here: https://lost-hall-of-tyr-2nd-edition-maps-and-print-run.backerkit.com/hosted_preorders

01 Rival Claim PSD FINAL r1 96dpi
Rival Claim (96dpi)
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The Shape of Water

Happy 2019!
I’m back at the desk.

So, not necessarily RPG-related… but it kind of is. I watched the Oscar-winning The Shape of Water yesterday, having only the vaguest premise about what the film was about.

There was a unsubtle hint of green in the art direction — from the bad dude’s sweets to the jelly, the decor, the pies, almost everything. I thought about how a common colour theme really made the film seem sumptuous… It was like a 50’s, wet, fish-p0rn version of #themidderlands — obviously.

Anyway, for any of the my RPG friends that are wondering about watching it…

SoW equals

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Black River Entrance 1 of 2 (Map)

Carved into the rock, a pillar-lined entrance beckons. A structure, either carved out of the stone at a strange angle, or buried millennia ago and part of the landscape. Inside, the Black River is said to flow onwards to the Black River Chambers, where ‘she’ dwells.

Black River Entrance r1 FULL
Full version with grid and numbering.

The Inner Section can be cutout and used in the central ‘greyed’ area of the main map.

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Gloomium Elemental & Happy New Year

Model pictured is a Stone Monster from the Eldrador range by Schleich.
Available from https://www.schleich-s.com/en/GB/eldrador/products/stone-monster-70141.html

Suitable for use with The Midderlands setting.

Gloomium Elemental

HIT DICE: 8, 12, or 16
ARMOUR CLASS: 2 [17]
ATTACKS: 2 Fists (2d8 each) plus special
SAVING THROW: 8, 3, or 3
SPECIAL: Gloom Punch, Immune to non-magic weapons, Double damage from Middium weapons, Tear down stone.
MOVE: 6
ALIGNMENT: Chaotic
CHALLENGE LEVEL/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16HD (17/3,500)

Gloomium Elementals are hulking, deformed and corrupted Earth Elementals. They favour the darkness and cold of the subterranean where they can track down veins of gloomium, and sate their addiction to the substance, absorbing it into their bodies.

As Earth Elementals can, Gloomium Elementals fist damage is reduced by 1d6 if the opponent is not standing on a stone or earth surface. They can also tear apart stone structures.

After two successful hits from a Gloomium Elemental’s fists, the victim suffers Gloom Punch, and should make a saving throw. If failed, the victim suffers a gloom-touched deformity (see The Midderlands, page 11). The deformity occurs over a period of 1d4+2 days and lasts until a Cure Disease spell is cast on the victim, or until the Game Master’s discretion.

Gloomium Elementals hate middium, and suffer double damage from any middium-made weapons.

A defeated Gloomium Elemental crumbles to inanimate boulders streaked with veins of gloomium. Albeit dangerous to handle, specialists can extract the ore to make gloomium ingots and other such small – and dangerous — curiosities.


HAPPY 2019

And to close… HAPPY NEW YEAR and I hope 2019 is your year!

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Coriolis Intro Session

Today was my f2f group’s annual all-day get together. Apart from myself, 5 were invited. One no show and one late-comer. We had planned to just do some board games, card games, maybe a quick RPG session… anything goes.

I’d been planning all week to run a one-shot of Coriolis – The Third Horizon as a surprise game. I like the system, I like the setting, and I felt I could run it partly on the fly if needed.

I’d written a one page adventure outline/intro, and rolled 4 pre-generated character concepts;

  • Pilot > Freighter Pilot (female)
  • Operative > Spy (male)
  • Soldier > Mercenary (male)
  • Scientist > Medicurg (female)

Group Concept was Freetraders with the Everything is for Sale group talent.

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As we started with three players, the first three pregens were snapped up. The groups patron, Aldair Jubal (Jubal’s Imports and Exports) — to whom they owe over 1,000,000 birr for the spacecraft they ‘own’ — had contacted the characters to get them to collect a shipment from the city of Mehriba on the planet Lauba.

Their craft, the Nazralus, was docked at Coriolis, and after a quick Pilot check to get out of the space station, they headed for the journey to Lauba…

Once successfully landed at Mehriba (described as a pre-war Aleppo, or even Mos Eisley), the landing admin checks noted a previous security alert placed on the ship (for an altercation with Hyperion Logistics at Aram’s Ravine on Jina), and said that it had to be called in to security. After a Manipulation check, 100 birr ensured that the admin officer ignored the note.

They set out to find their contact at Okreem Bazaar not too far from the spacecraft landing field (like Las Vegas plane graveyard). They met their well-to-do contact surrounded by pillows and a harem, in a club backroom, where the haze of arrash hung in the air. Giving them directions to the warehouse where the shipment was stored, they were ushered out by the contacts bodyguards, who said they would escort them to the warehouse. Meeting some friends on the way, the bodyguards stopped to talk, and shooed the characters on to the warehouse to catch up later.

Once at the warehouse, the door was opened using the security coded lock and in they went. A rear door was slightly open, which was closed by the Mercenary. They found the cargo shipment and a grav loader and as they started to load crates, five mercenary raiders leapt out from their hiding locations. Using cover and fire support, the Mercenary and three raiders were downed. The remaining two mercenaries fled. At that point, the contacts bodyguards arrived and helped remove the bodies and help load the grav platform.

A short time later, they arrived with the load, and with a wink the admin officer waved the grav platform through to load up. A quick Pilot check later, and they were on their way out of orbit. After cracking open a few crates, they found that the cargo was full of rifles and grenades. As this was a one-shot, they characters had the choice of…

a) Heading back to Coriolis, and passing the cargo to Aldair.

or

b) Making a run for the portals and jumping systems with the cargo.

They went for b.

A great game, and a lot of fun. I think there is some mileage to be had here. A few rules cropped up that I wasn’t sure about, but made player-friendly rulings to keep the game fun and fast. There’s nothing more satisfying about rolling a pile of six-sided die… feels like a Fireball or a Lightning Bolt, or a lot of Warhammer 40K to-hit rolls.

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Middermas Update

So, I’m in the middle of Christmas in the Midlands, err I mean Midderlands — so it’s Middermas, or Midderval, or Midderfest!

I’ve been catching up with some client project emails, and also checking in on gaming social media, so this is a festive rambling post.

More Dinosaurs!

A Christmas present because I asked for it. I intend to surprise my F2F group at some point with this morsel-hunting, maw-on-legs.

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A gosh-darn Schleich T-Rex
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Terrence Rex is hungry

And also, in the bargain toy bin at the post office… quality is… well… not-Scleich.
The Pterdactyl is my new flying bear mini.


A Monster 5E Humble Bundle

Also, I stumbled across this Humble Bundle, which includes a pile of goodies from my friends at Frog God Games. It’s a staggering bundle, and dirt cheap.

https://www.humblebundle.com/books/5e-fantasy-dragons-dungeons-maps.

MBD-2

Pay very close attention to the $1 tier, which includes a 30% coupon off Frog God Games store. That’s a no-brainer.

It also includes the map I created for Matt Finch — Uncle Matt’s RPG Studio for his World of Jordoba campaign… and you get the Player’s Guide too at the higher tier.

MBD-3


MonkeyMerch from RedBubble (Coupon)

And finally…

There is a RedBubble coupon for 20% OFF sitewide… Use code BOXING20 — Expires December 27, 2018 at 11:59pm (UK time)

Why not pick up some Midderlands posters or other merch like Tshirts?
https://www.redbubble.com/people/glynnseal/shop?asc=u

MBD-4.jpg

That’s it for today.
Have an awesome New Year folks! Stay safe out there.

 

 

 

 

 

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Cold Hovel (Map)

It’s time to close the shutters for a few days while I recover from a fantastic year for MonkeyBlood Design & Publishing. This was the year that we proudly grabbed a Gold ENnie Award. An astounding achievement.

None of this is achievable without you folks out there, reading this. The commission clients, product customers, fans, friends, supporters, and believers. I want you all to have the best Christmas and New Year ever.

There are piles of things in the pipeline for 2019 and beyond. Look out for another Kickstarter sometime in February, a book of Midderlands hooks, a self-contained RPG/setting about robots, a Serpentlands book, more adventures, and copious amounts of game juice. I’m itching to get started on it all.

In the meantime, have a Cold Hovel battlemap (5-foot gridded and non-gridded versions). Perfect for a cold, northern adventure. Discover what’s under the trapdoor… Don’t die.

It’s US Letter-sized (8.5″ x 11″) so print it out at 1:1.

Cold Hovel GRID r1
Cold Hovel – 5ft squares
Cold Hovel VTT r1
Cold Hovel – ungridded

So to close…

…Thank you so very kindly for all the support over this past year. I am always humbled and thankful. May you and your families have the happiest of holidays.
See you in 2019, with more game juice,

Glynn and the Team.