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Settings in Roleplaying Game Rules

How important is the setting in a RPG rules product?

I’ve had a couple of products on my shelf for a while, both of them non-OSR, but the lessons I’ve learned are relevant to all RPGs.
They are Starfinder (Paizo) and Coriolis – The Third Horizon (Modiphius/Free League).

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On the face of it, they are aimed at similar markets. About the same size and thickness, hardback, sci-fi roleplaying.

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When I purchased them, I flipped through to look at the pictures, feel the quality, and generally get a ‘feel’ for the tone of the game. This was a skim, not a delve into rules.

My first-glance thoughts were as follows:

Starfinder

Basically, Pathfinder rules combined with 73 out of 520 pages of setting to bind it together (14% setting).

Coriolis

A d6 dice pool system, with ‘Arabian Nights in Space’ theme. 180 of 360 pages of setting (circa 50% setting).


Some Time Later…

Something attracted me more to exploring the Coriolis book than the Starfinder book. I’ve now delved deeper into both rules and their respective settings, and come to some thought-provoking conclusions.

My brain needs a setting woven into a rule system that captures my imagination and makes the rules homogeneous and believable. It should bring those rules to life when I read them, and engage me in a significant way. A way that makes me want to carry on reading the rules and more importantly, to run/play.

Starfinder seems very flat. The setting is a kind of generic sci-fi. It has the usual alien races, planets, and spacecraft. The kind of thing you saw aired over seven seasons back in the 90’s. That’s not to say you cannot bend the setting into your own versions/needs, but while I read the rules I didn’t get engaged enough to want to run it. Anyone familiar with Pathfinder, will know what the rules are all about. It’s D20-based, D&D 3/3.5e stuff with a buff and polish.

The Starfinder stock setting requires a delve into my memory banks to access sci-fi TV I have watched.

Coriolis is the opposite. The setting has me thinking about all kinds of great NPCs and adventure seeds as I read it. The book is designed with a homage to the setting, the theme is continuous and engaging. The character creation is all wrapped up in setting. It’s glorious. I forgot about the rules system as I got wrapped up in the setting, but it’s basically a d6 dice pool system. The number of d6s rolled are based on your stat+skill+modifier. Any 6 is a Limited Success. Three or more 6s are a Critical Success.

The Coriolis stock setting feels familiar. It’s based on an alternative, futuristic north African/Middle-Eastern premise in the cold of space, and it works beautifully. Outside of the bustling space-station bazaar, through the cold void of space, I see planets like a Mos Eisley-style Persia — Marrakesh, Morocco, Afghanistan, and Iran filled with domed mud buildings, exquisite Persian architecture, and bong pipes filled with strange opiates, and the scent of exotic spices from far away planets, brought to the markets by spice traders.
Great clothing reference: http://istizada.com/arab-clothing-the-ultimate-guide/

My desire to play/run Coriolis is strong. My desire to play/run Starfinder is meh.

What does this mean to me?

As a publisher of games, adventures, and settings. This has made me realise the importance of creating rules that are not bland, vanilla-flavoured, or stripped of character to allow people to add their own settings in. I can’t read bland. I don’t like bland. I like spicy food. I like spicy games.

The setting should heavily influence the rules, and maybe even be written before.

As an example, let’s say I am writing some post-apoc OSR rules — which would be heavily based on other rules under the OGL. I want to establish the setting in a believable world, I can take cultures from earth and use them to add the flavour. Maybe take Japanese cultural influences, such as samurai, cherry blossoms, temples and Shinto shrines, buddha, etc and make that post-apoc. Once that’s formed, I can then re-write the rules but tailored to the settings, adding flavourful, settings-specific rules that feel well-placed. The two should be almost seamless.

So,

  1. Do I want to write rules without a setting? Nope.
  2. Do I want to write rules and include a basic, vanilla setting? Nope.
  3. Do I want to write a setting, and then find, use and rework appropriate rules that can be blended into the setting I have created? Hell yes.

It seems to me, that Free League and Modiphius have done this with things like Symbaroum, Tales From The Loop, Mutant Year Zero, and many of their other offerings.

In conclusion, they are not writing game rule systems, they are creating rich worlds to explore and adding some rules to allow it. That to me, is how it should be done — OSR or not.

 

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Dammit again! The Midderlands Dice?

I bought MORE dice! I blame Bud ;).

These will work a treat for my The Midderlands sessions, and anything with a high toxicity component!

These are from The Dice Shop Online. Chessex Vortex Bright Green.

I also have the ones below already… which I like, but the numbers are not as clear as the new ones above. I haven’t got any extra d6’s other than the one shown.

Chessex Gemini Green and Yellow

And finally, these ones I use quite a bit.

I snagged them for free during one of the Free RPG Day events, but I’m not sure what make/range they are or where to get more. I’d like to grab another 3d6. If anyone knows, please comment :).

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Want £5 OFF The Midderlands Book?

So, if you haven’t got the 2018 Gold ENnie award-winning ‘The Midderlands’ physical book yet, now is a great opportunity, while stocks last.

If you want £5 off the purchase of The Midderlands book, head here https://monkeyblooddesign.co.uk/store/, add the Midderlands book in to your cart, and use the coupon MIDDERXMAS5 at checkout – expires on 28th December 2018.

Don’t forget to add a Midderlands map to your order. Why not pick up The Midderlands Expanded, and Midderzines Issues 1 and 2 as well.

Offer expires on 28th December 2018.
All orders expected to be shipped after Christmas.

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Behind The Walls – Available NOW!

Behind The Walls (Adventure)

Now available in digital and print-on-demand softcover versions at DriveThru RPG:
https://www.drivethrurpg.com/product/261303/Behind-The-Walls

Check out the product in my webstore also (only available to buy through DriveThruRPG, but you might see other nice shinies):
https://monkeyblooddesign.co.uk/product/behind-the-walls/

An old school adventure set in a damp version of the north of England (Havenland) near the Scottish (Scrottish) border. The Romans (Gomans) left their mark on the landscape in more ways than one. Of course, this adventure is compatible with The Midderlands settings, and Swords & Wizardry or other retroclone rules.


Players Introduction

The adventure takes place in the north of Havenland, near to the Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven Isles map).

Ebeneezer Garbett, a local farmer from the mushroom-filled valley village of Otterdale, returned to the hamlet with tales of riches he had found. Now, no-one has seen him since, and he villagers are becoming ill with a strange fungal infection.


Game Master’s Information

A farmer from the small village of Otterdale has discovered the ruins of an ancient Goman fortification. Half-buried in a hillside, it has been revealed by recent torrential rains.

Taking the gold he discovered there back to the village, the farmer is unaware that he has disturbed a dormant fungal creature known as the Mullach Dubh – a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life.

Unaware of this, the farmer — Ebeneezer Garbett — returned to his farmstead and succumbed to the toxic spores that he had breathed in. However, his stories had already drawn treasure seekers to the area in search of Goman riches. These adventurers, the Eagle’s Talon Adventuring Company, disappeared into the fortress and were likewise subsumed into the fungal colony.

People in Otterdale who had contact with Ebeneezer have begun to succumb to the spores, growing sick and then returning from death as grim parodies of their former selves. Meanwhile, the controlling colony seeks to use these new ‘workers’ to rebuild the glories of the long-gone Goman Empire.


This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters.

48-pages, die-drop chart to rear. You can check out the quick flip-through here:

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Beadle & Grimm’s Waterdeep Dragon Heist: Platinum Edition

This is a really good look at what’s in that platinum box (video). There is a HELL OF A LOT of stuff in there.

https://www.ign.com/videos/2018/12/19/beadle-grimms-waterdeep-dragon-platinum-edition-unboxing-with-matthew-lillard

Check out the briefest glimpse of one of the battlemaps I did for the set at 12:07 (underside) and 12:11 (he’s looking at it). It is part of a round tower. That’s one quarter of the four pieces that connect together to make that battlemap).

Check the box out for yourself – https://www.beadleandgrimms.com/.
Expensive as a single purchase, but for a combined gaming group purchase I bet it will give you enough fodder for a year of sessions.

MBD-4

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Dammit!

Oh crap! I might have a new addiction I need to curb. As well as Kickstarters for books I hoard on shelves, I now have a need to buy miniatures I don’t use much.

Thanks Schleich.

For comparison, this critter is non-Schleich. The rust monster in the featured image header above (and below) was one I got in a pack of plastic soldiers or something or other. I think there is a story about this creature, and that the D&D rust monster was actually designed because of the availability of this miniature. I’m sure there is a link on the web somewhere to its origins.

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I deeply suspect the fighter has not encountered one of these before.

To be fair, the mini is shit. Quality was not at the forefront of the manufacturers mind here. I suspect that they envisaged it being covered in baby saliva and getting gummed to death.

Anyhow. Back to Schleich. I’m getting a T-Rex for Christmas. Because I am a 40+ year old man-baby, and it makes me smile. However, not before I garnered two more delightful character-killers…

Octopus

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He’s a sucker for a fight.

And a Crocodile… Yes, a damn, big crocodile.

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It’s a toothed-rotaty-limb-breaker.

I’m feeling pretty pleased with myself about these. I shall attempt to weave them into my setting sessions with as much game-juice as I can siphon.

Behind The Walls

Shit the bed. Proofs have shipped. Getting close now.

Other Things

While I am here. Two crowdfunding campaigns to advise you of (again)… but these are now ending VERY SOON.

1) The Hero of Deathtrap Dungeon

Yes, THE Deathtrap Dungeon. Currently 71% funded at 30hrs remaining mark. I’m on in game maps, so please give it some love:

https://www.fig.co/campaigns/deathtrap-dungeon

2) Lost Halls of Tyr

And I shall be crafting maps for this one, which is already safely funded…

https://www.kickstarter.com/projects/2101297466/lost-hall-of-tyr-2nd-edition-maps-and-print-run

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Schleich Toys as Miniatures

A while back, I went to a local zoo. On the way out, I visited their gift shop and was struck by the Schleich miniatures they had on sale of various zoo creatures and other cattle/farm animals. I decided to get a couple because the quality was so good. Not cheap particularly, but saved a lot of painting time. Some parts are posable, but generally they are stock-posed. Example: The Dunkleosteus’ jaw moves up and down.
I got the Barapasaurus and the Dunkleosteus.

It’s definitely worth checking out the Schleich dinosaurs, ESPECIALLY if you plan a Lost Island style crawl.
https://www.schleich-s.com/en/GB/dinosaurs/products.html

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The Wildlife products have great predator animals like bears, wolves, rhinos, elephants, tarantulas and Great White sharks, octopi, etc. The scale of these might be a bit too big, but as giant versions they are GREAT. The wolf is about 2″ tall.
https://www.schleich-s.com/en/GB/wild-life.html

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And finally check out their Eldrador range. These are more fantastical creatures…
https://www.schleich-s.com/en/GB/eldrador.html

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Check them out, they are awesome!!

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Commissions Status

There has been a high demand for commission works on the run up to Christmas and afterwards, and also I need to prepare for the upcoming February Kickstarter for The City of Great Lunden – City Setting book.

I will no longer be accepting commissions unless they are for work after the end of January 2019.

I am lucky and honoured to be so busy!

Thanks, Glynn

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Behind The Walls Discussion & Color of Fungi Actual Play

John Large (Red Dice Diaries) and Johannes Paavola briefly discuss the upcoming Behind The Walls adventure which they playtested in The Midderlands setting as part of their Rose of Westhaven campaign. Check out the podcast here:
https://reddicediaries.com/podcast/podcast-episode-52-unique-foci-in-stars-without-number/

Also, the Color of Fungi was one of the winning entries in the 2017 One Page Dungeon Contest. Written by Thom Wilson (Throwigames), with art and layout by Glynn Seal (MonkeyBlood Design).
The guys at 7-Sided Die ran an actual play here: https://youtu.be/3NaOBRJEr1E

Grab the Color of Fungi below…

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