So, the other day I wrote a blog post about my support of the Patreon for Mind Games with Dr Matt. I really admire the effort and work put into this and wanted to offer my support with content as well as patronage, which I am doing, as well as many other top creators.
Here’s my latest offering…
The Patreon is setup simply. Two tiers. $1 or more, and $5 or more.
The $5 or more pledge is where the action is really at. JUST LOOK AT THIS already for $5 (about £3.80) per month. Let each one sink in…
$10 off a purchase from the Frog God Games Webstore between now and the 30th of April 2019
The Northlands Saga Complete (PF), plus Player’s Guide & Map! That’s an 807 page PDF!
£5 off orders of £30 or over on the MonkeyBlood Design webstore between now and the 30th of April 2019
Get The Midderlands for just $5 at DriveThruRPG
The original cover art sketches for Dragon Warriors!
Heart of Ice, a Choose Your Own Adventure game book by Dave Morris
The Crypt on Keeper Hill, a Interlude for Dungeons & Dragons 5th Edition, from Fail Squad Games.
10% off at Chaosium valid until December 31st 2019, and can be used once per customer account.
The Island of Hsst-Akal : An exclusive 12-map pack (variants of same map) from award-winning cartographer, Glynn Seal – with free commercial license for Patreon supporters!
and they keep coming…
I am totally serious!
Also, just heard the awesome Robert J. Schwalb is on board, as well as many other great folks. This might well be ‘THE’ Patreon to get on board with for 2019.
Matt Sanders is a psychologist in the UK who specialises in child behaviour and development. He has been roleplaying since 1982, and since early 2017, he has been using RPGs as a therapeutic tool to help with social and emotional issues in children, teens, and young adults.
He currently has 48 players, aged from 7 to 71, now that he has added two groups for older (55+) people who also struggle every day with a range of emotional problems.
To help support Dr Matt and these groups, I will be giving them material (exclusive maps, monsters, exclusive access to Kickstarter preview material, store coupons, etc.) to pass on to their Patrons. Other publishers already are and will be doing the same, so please support them and get your hands on lots of groovy stuff. The money raised simply helps support the groups with obtaining new materials to play with and admin. The Buy in is minimal!
Check out the announcements on the Patreon page, and take a look at some stuff already available (free material and store coupon from the great folks at Frog God Games), and support this great endeavor.
I woke up today thinking about my time playing Dungeons & Dragons Online: Stormreach (DDO). I played the shit out of that game. My real-life friends were online playing and I played with lots of great folks on the European servers.
Siis, Wandy, Mystle, Sorcey, MetaWiz, Doub, Eme, Tarnis… the list goes on. Good times.
I like Eberron as a setting and loved the Warforged class to make Sorcerors. I almost always created female characters… not sure why. If anyone played on the European servers (Aureon, then merged to Keeper, and later merged to US servers as well iirc).
I used the following characters in The Argonaults and The Muppets guilds:
Adliandantus Enariol (Wizard)
Jyenna DeBastion (Fighter, Two-handed)
Tallya DeBastion (Paladin)
Kallis ‘Chosen of Tymora’ (Cleric)
Natiana Longthorn (Ranger/Fighter thingy)
Kyessa DeBastion (Ranger)
Pilchard Halibut III (Warforged Sorceror)
Rhuin Ravenhammer (???)
Pentagon Spiderwell??? (Barbarian)
Tessya Debastion (Bard)
I also remember that over that year or so I became a recluse. I didn’t answer the door because I was on a Raid, or in a quest. Looking back, for all the fun I had, I also withdrew a little. It was an escape from a stressful day job though, as while I was doing that, I wasn’t stressing about upcoming meetings or rescuing troublesome projects.
Roleplaying at the table, via VTT, or virtually in-game, it’s a great escapism.
Anyway, here are some screenshots for nostalgia 🙂
Since the dawn of time (also known as my early days in gaming), magic-users couldn’t have swords.
Stick me in the hands of a caster, and I’m useless.
I’m talking OD&D, B/X, BECMI, AD&D 1E, AD&D 2E, 3E, 4E, 5E. In the later editions, you can take a proficiency to use one but it’s blocked out of the gate.
They are proficient in dagger use though (which is a teeny sword you have to get even closer to use).
Anyway, I digress. I’ve never seen the need to block a wizard from having a sword from the get go (or any melee weapon at all) as there is inherent risk in a wizard going anywhere near melee that you may as well let them use what the hell they like. SQUISHY UNARMOURED MEATSACKS.
Gandalf and Glamdring (bastard sword methinks) is the stereotypical example of why I want wizards to have swords.
I say let them, Magic-users (and later Wizards) are so squishy, letting them use a sword is delegation of risk, and a last resort as a player.
My main point here is: If you want a soft, squishy character to have access to melee weapons that the rules don’t allow, let them. It’ll be more fun when the giant rips off their heads and squashed out the innards like a tube of toothpaste.
So, many of you know that I am underway with the planning and preparation stage for the third Midderlands book, The City of Great Lunden.
As it currently stands, the book is about 20k words in, with a 60-70k target, so still plenty more to do before I launch the Kickstarter between now and beginning of March.
So, what is currently planned:
An A5 hardcover book detailing the city and its surrounding wards.
A reversible A2 folded map of:
Front: Great Lunden and its surroundings.
Rear: The Inner Wards of Great Lunden.
A reversible A2 folded map of:
Front: Some of the rooftops of the Inner Wards (for rooftop chases).
Rear: The sewer network.
Six A5 Pregen character cards (for convention games and pregen use). These will also feature is a short story within the book, written by Richard Marpole.
Other stuff that I have rattling around in my head.
One of the pregenerated characters, Tessa Tennant. She is one of the ‘The Gardeners of Walshale’. This shows the front and rear of the A5 card. Character Art by Juan Ochoa.This is my current WIP map of The City of Great Lunden. There is still A LOT to do on this.This is my current notes on details of the Inner Wards. It’s keeping me on the straight and narrow with regards to street names and such.
When I play in a game, I like it to be part of a pre-defined narrative, or something written down beforehand. It’s probably my childhood of pre-written modules which has conditioned me.
There is a certain ‘suspension of belief’ when you know the GM is freestlying his way through the session. You know that the encounters or things that happen are acts of almost randomness and may or may not form part of a cohesive plot. It seems odd that the things you might say become part of the story or plot hooks for the GM, like;
“I wonder if that silver amulet opens portals to other worlds?”.
If that then becomes the case, it seems somehow false that the player should make suggestions for the narrative. Players should be part of a prepared story, not writing their own. They should interact with that story, and have impact upon it by their actions. Cause and effect.
In a recent session, I was totally freestyling and acting on the whims of the players, and just developing the narrative ‘on the fly’. Whilst this is a GM’ing skill, I felt that if the players had known that, it would have somehow spoilt the session.
I think freestyling is good, but I think players should be oblivious to it.
To be clear, I’m talking about the ability. I’ve been listening to Erik over at the Tenkar’s Tavern blog and his ‘Designers and Makers’ slot got me thinking…
As a player, I hate Save or Die. Nothing says ‘kill my fucking fun’ like Save or Die. I know why too. I like to keep a character and gain experience to build them up over time, to feel attached. That’s how I played as a kid — I had characters that were crazy multi-classed, +6 Hellblade-wielding, Archdevil-slayers. I remember being 14 and losing a character to a pretty angry Mephistopheles and I was fucking miserable for a couple of days.
If you think about it, things like Flesh to Stone or Petrification are the same thing. It’s pretty much death, although with enough high-level magic you can get round it. The same with Save or Die — it’s get roundable. But it contains the word Death. And that sounds bad and final.
“You’ve been a very naughty Lich, killing all those PCs like that.”
Using Save or Die — or any other ‘single dice roll and probably get a new character sheet’ mechanic — should be used with caution. It’s group and player-dependent. It’s campaign-dependent. If you are planning to use it, then players should know in advance of the session where it may crop up. Players get complacent, but killing a character they have played for 20 sessions (with no backup plan to reverse it) is a dick move, and I can bet that player WILL NOT think it’s a good game. Remember, you are playing for fun after all.
NOOOOOOO!!!!!!
In one-shots and convention games I can see how this is appropriate. But leave that mechanic/’save or die’ boss until near the end. It’s shit dying at the start of a session. Of course, if you have a group of players that are fine with getting characters killed off, then feel free.
‘As Gary Intended…’ doesn’t mean kill anyone who’s stoopid. After all, M0rdenkain3n, Ten5er, Bi8by, Le0mund and all those guys survived into adulthood and legend.
For campaign play, ‘single roll and it’s game over’ situations really kill the fun. There still needs to be perceived risk and threat though, as strolling through adventures on easy is no fun either (for some).
The Computer Game Difficulty Model
Computer games have Easy, Normal and Hard modes very often, even Insane modes. It’s worth thinking about writing adventures with these three modes in mind.
So, here’s a thought.
When campaign playing, anything that has an insta-kill outcome would get extra save chances. So let’s say we have a room with a Medusa. The players wander in and all make saving throws.
The saving throws have a number of roll chances equal to the Difficulty Level.
So,
Easy = 3 chances at Saving Throw (You are your god’s new play thing)
Normal = 2 chances at Saving Throw (The gods smile upon you)
Hard = 1 chance at Saving Throw (Hey, God! Where are you?)
Insane = 1 chance at Saving Throw at -1d6 (Even your god hates you)
This could work for any saving throws, or situations where death is the result. It’s a kind of Advantage mechanic, but it’s fixed for certain situations.
As always, these can be specific to each player too. So if Bob wants to play on Easy, but Roger on Insane then balance that with additional XP at the end of the session.
So,
Easy = 75% of XP earned.
Normal = 100% of XP earned.
Hard = 110% of XP earned.
Insane = 150% of XP earned.
Had I have had this in my games as a 14 year old, then my wizard would have not been Mephistopheles’ plaything for eternity. May the pit fiends be merciful to his bum-hole and use foam pitchforks (yeh right).
I used to be able to work out Thac0. In my head. Without using fingers or thinking out loud.
Did you ever have another player that thought it was a competition to work it out for you and say it first…? Maybe you still have that player… What a cock-womble.
Anyway, when I was at school, you never mentioned that you played D&D and its ilk. It was an invite to get the shit kicked out of you and be tormented relentlessly for your remaining school years.
Things have changed. It’s cool to be a geek or a nerd, and for that I am thankful. So thankful, that I made a t-shirt to remember the torment suffered by us all during those early years.
Wear it with pride, pioneer. You’ve damned-well earned that right to be a hero, and fought the battles that allowed these whipper-snappers to play ridicule-free.
So, I’m in the middle of Christmas in the Midlands, err I mean Midderlands — so it’s Middermas, or Midderval, or Midderfest!
I’ve been catching up with some client project emails, and also checking in on gaming social media, so this is a festive rambling post.
More Dinosaurs!
A Christmas present because I asked for it. I intend to surprise my F2F group at some point with this morsel-hunting, maw-on-legs.
A gosh-darn Schleich T-RexTerrence Rex is hungry
And also, in the bargain toy bin at the post office… quality is… well… not-Scleich.
The Pterdactyl is my new flying bear mini.
It’s a Seal… not a Glynn Seal, but a Seal nonetheless
Best flying bear mini I’ve ever seen!
Is that a giant, fucking Lassie?
A Monster 5E Humble Bundle
Also, I stumbled across this Humble Bundle, which includes a pile of goodies from my friends at Frog God Games. It’s a staggering bundle, and dirt cheap.
Pay very close attention to the $1 tier, which includes a 30% coupon off Frog God Games store. That’s a no-brainer.
It also includes the map I created for Matt Finch — Uncle Matt’s RPG Studio for his World of Jordoba campaign… and you get the Player’s Guide too at the higher tier.
MonkeyMerch from RedBubble (Coupon)
And finally…
There is a RedBubble coupon for 20% OFF sitewide… Use code BOXING20 — Expires December 27, 2018 at 11:59pm (UK time)