Just a quick reminder that the HandyMaps Kickstarter ENDS THIS SATURDAY.
Don’t miss out on these sets of 12 handy unlabelled, double-sided A5 card maps of towns and villages (that’s 24 maps)for your campaign. All drawn by 2018 Gold ENnie Award-winning and 2019 ENnie nominated cartographer, Glynn Seal.
I had the pleasure to chat with head honcho of Hobbs & Friends of the OSR, Jason Hobbs the other day. Always great to chat with Jason about a wide array of subjects!
The giveaways/coupons/free stuff is amazing, and you get to support a really fabulous endeavor! I will be giving vouchers and stuff in the coming months, so please, please, please lend your support.
Without the Patreon and support of others in the RPG community, this couldn’t continue, so please dig deep to help Matt continue to do awesome games with people that need some support (and fun!)
I went to a metalworking place at the weekend and took a good look around at the sculptures. Some great fantasy fodder here for your golems and smithys…
In the midst of the build up, launch and general furore of The City of Great Lunden Kickstarter (65% funded after less than 48 hours), I have neglected some other people’s projects that I want shout out also.
In ‘ending soonest’ order (my involvement in brackets):
This project by Joel Alves was actually completed last year, but I’ve only just got the heads up of its release. It’s French game, written in French, but looks pretty spectacular. I worked on the separate product here – http://darkrunes.com/produit/15/show
I very much admire the work that Matt Sanders does in helping those less fortunate than ourselves by running game sessions to help with their issues. I provide occasional content for the Patreon as well as other top creators, and I support it because I get tons of cool stuff!
I think that’s it! Check out the first one (Terror of the Stratosfiend) as it ends very soon.
I was taking some time to relax and clear my head this morning after the craziness of the Kickstarter launch. Forgetting the content creation, Kickstarters require a huge amount of effort and planning, especially when you are a one-man-band/freelancer running the project. Keeping on top of the social media and marketing (all my ‘skills’ in this area are self-taught and based on what I’ve learned doing this before, and I’m no master in this art).
Making a player roll to see where they goes in initiative order seems to be a little odd. Think about having a fight with the local bully, I would wait until I see an ‘opportunity’ to strike before attacking. As an attacker, I might try to use feints and moves which open up an opportunity, the more skilled I am, the more successful I might be.
The emphasis is on the defender to NOT let an opportunity arise, and the attacker to create one (an improvable skill).
So, here’s my thought for an equally simple alternative that addresses my issue:
Instead of Initiative, all players roll 1d6 for Defence. Those who roll 6’s are better prepared to defend and hence are open to being attacked later in the round order.
The GM starts the round with anyone that rolled a 1 for Defence. Those poorest of defenders are allowed to be attacked by anyone that can make a viable attack against them. The GM then goes to the next Defence roll of 2, and so on up to 6.
Competent attackers, such as Fighters can influence the Defence rolls of defenders, and cause a -1 penalty against those they come into base contact with at the start of the round. They can-opener them up to attacks with feints and pulled lunges.
Successful surprise means that those surprised are at Defence rolls of 0.
Multiple attackers in base contact at the start of the round could create additional -1’s per opponent. It makes it hard to defend on multiple fronts, and increase the chance of an early hit.
Now I need to consider how to deal with movement, other non-combat actions, and non-combatants…