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Megadungeon Monday: Map 6

It’s Monday and here is the part 6 of the Megadungeon Monday project!

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Map 6 – The Decision

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Megadungeon Monday: Map 5

It’s Monday and here is the part 5 of the Megadungeon Monday project!

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Map 5 – The Lake Passage

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HandyMaps Buildings & Structures – Kickstarter Ends This Saturday

Hello Everyone,

We hope you are all doing well!

The roaringly successful HandyMaps Buildings & Structures Kickstarter ends this Saturday.
Over 750% funded, funded in 3 hours, and two of four stretch goals unlocked, with the third in easy reach. Don’t miss out on these really useful cards.

Please feel free to check it out here:
https://www.kickstarter.com/projects/monkeyblooddesign/handymaps-buildings-and-structures-a5-card-handouts-for-rpgs?ref=2lqh6v

HandyMaps Buildings KS Header r5

The project is creating a set of twenty-two (22), double-sided A5 cards showing illustrative elevations and floorplan layouts for buildings/structures. The map cards can be used as player handouts or tools for game planning by Game Masters.
Stretch goal unlocks currently have the set increased to 24 cards.

Stretch Goal ArtTithe Barn 800W

Pledge with confidence today!

Many thanks, Glynn & Matt

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Megadungeon Monday: Map 4

It’s Monday and here is the part 4 of the Megadungeon Monday project!

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Map 4 – Lair of The Five Beasts

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Megadungeon Monday: Map 3

It’s Monday and here is the 3rd map in the Megadungeon Monday project! Put your wellies on! Enjoy!

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Map 3 – It’s a Bit Wet in Here

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Creator’s Corner: Orbital Intelligence

Welcome to the fourth installment of Creator’s Corner!

Creators Corner Logo r1

This is where we let another small RPG publisher or freelancer loose on the blog in the spirit of supporting each other and spreading the word. The RPG scene is filled with amazing creatives and products and this is me doing my part by trying to help ‘raise the tide to lift all boats’.

#supportsmallrpgpublishers #creatorscorner

Please support these folks if you can, check out what they do, and if you can’t support directly, please help share this post.

If you want to post in Creator’s Corner and let the good RPG folks in my feeds know about you and your products, then drop a message to glynn@monkeyblooddesign.co.uk with the subject: Creator’s Corner submission.

Thank you for stopping by and supporting the creatives in the scene, Glynn

In the spirit of transparency, Sean and I have worked together previously.
Without further ado, over to Sean Christopher Richer and a look at some of the awesome stuff he is putting out there! —


Super Weird, Super Strange, Extremely Playable.

Find Sean and his products at…
Website:
http://orbitalintelligence.co
Products: DriveThruRPGExalted FuneralMelsonian Art CouncilItch.io

by Sean Richer

HELLO I’M SEAN, FOUNDER OF ORBITAL INTELLIGENCE, LLC. We formed to start bringing ridiculous ideas to life. We focus on super weird, super strange, and extremely playable, content.

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How’d we get here? Let’s jump back to when I was a child, back when satanic panic was a thing. I wasn’t allowed to play Dnd, and couldn’t tell you what edition it was in the 90s in Canada. (but somehow I played spellfire… I don’t know how that worked)

I did however hit the library hard, and going through Robotech art books I eventually stumbled into the palladium stuff. Which became the first game I’d run. This led to RIFTS, which pretty much raised me (and all things palladium for that matter). I wanted nothing more than to make a sourcebook for RIFTS (Siembieda if you’re reading this, HIT ME UP).

So what do we do now? We are trying to crank out as many zines as possible, while maintaining quality. It’s difficult, but we wouldn’t be able to do it without frequent collaborators. MonkeyBlood Design has done all of our layout so far, and I plan to keep it that way! Endmusik (Michael Weeks, friend and frequent musical collaborator) did our company logo!

Let’s dive into what we currently are doing!

Ongoing Zines

Stratosfiend; tentacles and sorcery. (DCC & TROIKA)

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(Satellibat Drone, by Chin Fong | Stratosfiend Magistrate Gladiatrix, by 2headedgiant.com | Acceptance, the Root Organ-Fractal, by Shane O’Neil | Stratosfiend Delver, by 2headedgiant.com)

A setting that focuses on “the drop”, an event where giant tentacled aliens burst forth and set up shop on earth (or wherever). It’s super Gonzo, and you can play 20 foot aliens from the get go. It was initially going to be savage worlds, then MCC, but DCC seemed like the correct home for over the top Aliens and Bat gods. Just about everything mutates, and has a separate tentacle die that levels with them.

WE ARE GOING TO HAVE A ZINEQUEST KICKSTARTER IN FEBRUARY FOR STRATOSFIEND ISSUE 2 WE WILL BE BACK TO TALK ABOUT IT IN DEPTH!

Necrotic Edifices; surrealist nightmares with a focus on playable mechanics (TROIKA)

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This setting is a mess of collage art, mind-rending art, and layout to match it. It contains new character backgrounds (including sentient gravel), new bestiary entries (including a demonic elf on the shelf, and sentient toast), and A NEW ADVENTURE WHICH FOCUSES ON A WORLD THAT IS SLOWLY TURNING INTO CHITIN WITH EVERY DAY THAT PASSES AND DOOR THAT IS ENTERED. Glynn KNOCKED IT OUT OF THE PARK on this one. Matching each piece of art, with even crazier layout.

you wouldn’t last a minute on the creek

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(Ultrabasstrodon, by Sean Richer)

This one is equal parts cosmic dread simulator, 1 player funnel, and a love letter to *cough* Dawson’s Creek. I used to put every new character background that I see for Troika through its paces. How many seconds did YOU last on the creek? In some cases you may be hit in the face by a frisbee, in other cases the sentient creek consumes you and everyone you know. In other cases, perhaps you just didn’t do your homework? Or lost your love.

If you have itch troika products, let’s talk and get a bundle going! I’d love to pair up!

The tragedy that begot ternwillow; a love letter to idyllic fields through the lens of [Redacted] of Green Gables and end of [Redact]-elion (TROIKA).

degfas
(Jackknife, Brains, and Ironsights (Ronnie) by Chin Fong)

Come spring 2020, you will start to hear about the town of Ternwillow, and how these brave pilots helped fight back horrors of humanity itself. Spoilers, they perish. All stories and play are told in the form of flashbacks, and stories of what happened. As players try to piece together what exactly the tragedy was.

BYE 4 NOW!

Find Sean and his products at…
Website:
http://orbitalintelligence.co
Products: DriveThruRPGExalted FuneralMelsonian Art CouncilItch.io

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Megadungeon Monday: Map 2

It’s Monday and here is the 2nd map in the Megadungeon Monday project! Enjoy!

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Map 2 – The Large Lair

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HandyMaps Buildings & Structures is LIVE!!

The HandyMaps Buildings & Structures Kickstarter is now LIVE!!


We are creating set of twenty two (22), double-sided A5 cards showing illustrative elevations and floorplan layouts for buildings/structures. The map cards can be used as player handouts or tools for game planning by Game Masters.

Useful for any fantasy-themed game, but really useful for your The Midderlands games in The City of Great Lunden.

Follow this link to check it out: https://www.kickstarter.com/projects/monkeyblooddesign/handymaps-buildings-and-structures-a5-card-handouts-for-rpgs?ref=gxwqnl

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Plus, we have some extra card stretch goals:

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Also… something to put them in…

 

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RPG Loot Call: OSE, Cha’alt & Forbidden Lands

I’ve had some pretty amazing #rpgloot turn up in the last week or two, and as I am unable to contain myself any longer, you get to hear about it. Let’s rock!

Old School Essentials

After a barn-storming Kickstarter campaign, all-round nice-guy Gavin Norman delivered a long-anticipated B/X ruleset which he has lovingly re-crafted using dweomercraft and pixie dust. What arrived is exactly what I expected and more from someone that pays attention to details. The art is beautiful and layout is beautifully-functional. None of my work in here, I’m sad to say.

I backed the Kickstarter campaign at the Thief level.

Here’s a shit-ton of photos of what turned up:

Cha’alt

Venger and I have done a LOT of work together in the past, and it was going to be the best thing we had worked on to date. I did the layout and cartography along the way.

I’m blown away by what turned up. It’s like a coffee table book you’d find in an office — well, a gonzo, post-apocalyptic, sci-fi office, but I’d put it on my coffee table as there’s not much to cause offense in here graphically (I counted just two actual nipples — on a monster). In terms of making an impact on a final project, I’m glad that I did this – it is a lovely, lovely book. Why not snag a copy if you can, Venger’s got some here: https://vengersatanis.blogspot.com/2019/10/chaalt-hardcovers-arrive.html

I backed the Kickstarter campaign at the Hardcover level because I tend to back projects that I work on out of principle (not all though, as sometimes I just don’t have/never played the systems, shipping is a bit of a mare, depends on finances, I don’t tend to do PDF-only stuff, or all of the above).

Anyway, here’s a slime-ton of photos of the book:

Forbidden Lands

And finally, Fria Ligan ran the Forbidden Lands – The Bitter Reach Campaign and Reprint campaign, and I backed this at the FORBIDDEN LANDS SECOND PRINTING level, as I was a doofus, and never backed the original Kickstarter. I think I was having ‘Why the fuck do you need another set of rules you don’t play, but need on your shelf’ fatigue.

After the first Forbidden Lands Kickstarter, I began playing in a Coriolis: The Third Horizon game, so I’m dialled into the D6 dice pool system it uses (same as Tales From The Loop, Mutant Year Zero, etc). I enjoy playing it and when I saw the second printing drop I thought; “I need an OSR fantasy-feel to my D6 dice-pool game.”. It’s a lovely box set

Once again, here’s a shit-ton of photos of what turned up. None of my work in here. The poster map is gorgeous and I love the idea of little stickers to put on it!

 

 

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Creator’s Corner: Planet X Games

Welcome to the third installment of Creator’s Corner!

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This is where we let another small RPG publisher or freelancer let loose on the blog in the spirit of supporting each other and spreading the word. The RPG scene is filled with amazing creatives and products and this is me doing my part by trying to help ‘raise the tide to lift all boats’.

#supportsmallrpgpublishers #creatorscorner

Please support these folks if you can, check out what they do, and if you can’t support directly, please help share this post.

If you want to post in Creator’s Corner and let the good RPG folks in my feeds know about you and your products, then drop a message to glynn@monkeyblooddesign.co.uk with the subject: Creator’s Corner submission.

Thank you for stopping by and supporting the creatives in the scene, Glynn

Without further ado, over to Levi Combs with some great advice on social media usage for those wanting to navigate the realms of publishing.


Some Very Good Social Advice…

Find Levi at…
DriveThru: https://www.drivethrurpg.com/browse/pub/13957/Planet-X-Games
Facebook: https://www.facebook.com/planetxgamecompany/

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by Levi Combs

Hello! Levi Combs from Planet X Games here.

When I started my little “indie label that could”, I was not an industry guy or an insider in any way. Aside from having one friend who worked in the hobby, I didn’t know anyone else who made or designed games, much less anyone who had any actual useful information on the things that make this hobby of ours go. All I knew was that I liked telling stories and that writing games had swiftly risen to the top of my creative outlets.

So, if I was really going to start a company and make games, how could I find my audience? Where were my weird little tribe that were all into the same kinds of strange and cool stuff I was into? The answer was pretty obvious from the get-go – social media!

Social media can be a treacherous ground for lots of folks to navigate… and with good reason. On some platforms it is literally the wild west out there and anything goes. It truly is the good, the bad and the ugly when it comes right down to it. With that in mind, I put together a quick list of guidelines that I use for myself when it comes to interacting on social media that can be potentially useful regardless of your experience using social media to promote your creative projects.

None of this is really a secret. These guidelines are just that – guidelines. They’re not absolute and I don’t always stick to them 100% of the time, but I do give it the ole college try.

Consistency is key. Be consistent in your social media posts. Even if you aren’t promoting your own projects or company, post about things that you like or find interesting. Do it every day, without fail. Oftentimes, a Facebook or Instagram page starts out strong but their posts quickly decline because they don’t see immediate results or they get busy doing other things. Though you may start small, be consistent and reliably “on brand”. You’ll have a much better chance of growing your audience.

Familiarity breeds a better chance at success. If you decide to spread your brand across multiple social media platforms, become familiar with what is allowed on each, and more importantly, what is frowned upon. Algorithms and shadow bans can silence your presence without you ever even realizing it. Keeping up to date on the basic rules for a platform can help you dodge these kinds of basic pitfalls.

The BS-O-Meter. Be authentic to who you are and what your brand is. RPGs are a niche community and gamers love their favorite roleplaying games like nothing else. People can sniff out if you’re being fake pretty quickly. I find its just best to just be up front and authentic as to what you’re about, because nobody likes a faker.

Don’t be greedy. I know that it initially seems counter-intuitive in a competitive market, but I promise you – there really is enough for everyone. We’re in a renaissance of role playing games right now and table-top RPGs are more popular than ever before. There’s plenty of room at the table for your Kickstarter or IndieGoGo… and everyone else’s too! Unless you’re one of the big boys, you’re not helping yourself or your brand new Kickstarter at all by being greedy and going it alone. Reach out to your fellow indie creators and help spread the word on each other’s projects. Every eye helps and you never know when that one share, retweet or forwarded post is going to catch the eye of someone who wants to support your project.

Don’t be a tool. This should go without saying but, when you can, try and be pleasant. Rarely is a jerk universally beloved.

Steer clear of SPAM. This is actually one of the most crucial pieces of advice I got early on – don’t be THAT guy. We all know at least one person who will post about their Kickstarter every single day. We also know that we skip by those posts and tweets pretty damn fast and after a cursory glance, we keep right on truckin’.

To be fair, you obviously want to get the word out on social media about your Kickstarter and that is completely warranted. What’s not good is spamming all of the various Facebook groups you are in every single day with the same post as the day before. In most groups, that will get you ousted pretty quick and will just reinforce a negative reaction whenever people see your name or posts.

After a little trial and error (and some good advice from a few pros), I have found that once a week is the most you should be posting your crowdfunding campaign on other pages to avoid becoming the annoying guy. That’s not counting the retweets or shares your initial post hopes to get – I’m specifically just talking about you posting your Kickstarter to other pages.

Finally, this doesn’t mean that you shouldn’t post interviews, previews or snippets of your material, because you absolutely should. Those are all great things to fill the gaps in between your benchmark posts and help to get potential backers more immersed in your project. I often find that art samples, creator interviews and chapter previews help to draw me in to other people’s visions for their projects, so naturally I use them myself.

Remember why you’re here. I gathered a few crucial pieces of advice during multiple conversations at NTRPGCon earlier this year. One of the best bits of unintentional advice when interacting online came from Skeeter Green and that was “I’m just here for the games man.” No politics, personal or otherwise. No edition snobbery. No being a jerk without just cause. People play RPGs for a variety of reasons, but having a good time and getting a bit of an escape from the day to day is a big part of that. We all get enough of the other stuff in every other facet of our lives, which makes gaming a reliable place of refuge from the constant dirge of politics and online vitriol. I like to keep it that way when I can.

We’re all just different versions of the same guy. In short, don’t be afraid to approach someone in the hobby and ask questions or advice. I’m not saying they don’t exist (because they do) but rare is the stone cold jerk in our hobby who will brush you off or just belittle you for no reason. Now, this doesn’t mean that you should cold call every OG in the book and lay out your ten-course plan to dominate the hobby. Definitely DON’T do that. However, politely approaching folks you admire or are a fan of at conventions rarely ends terribly and you begin to see that these people who you’ve spent years admiring have a lot of the same interests and stories that you do. One thing is for sure – you will absolutely never know unless you put yourself out there and say hello. Overwhelmingly, I’ve found that this is far more positive experience than a negative one.

The old adage of “A rising tide raises all ships” rings true. For us little guys behind indie labels, this really does seem to be a hard line truth. When the hobby is doing well and the market is healthy, all of us will benefit from it. If we do everything we can to support each other’s projects and get the word out, everyone benefits. The more people who are out there playing and enjoying games, the more there is for everyone. Help support your favorite creators and friends in the hobby. Nine times out of ten, they’ll support you too. After all, what does it actually cost you aside from being nice?

Again, these are all just things that I have found that personally worked for me. I’m sure there are plenty of folks who have a different approach, so take them or leave them as you will. Regardless, I hope this ends up helping someone.

Remember – don’t be reluctant to reach out to your fellow creators. They are often your best resource!