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Merch’ in the Mail

So, I’ve been pretty remiss about some things I have received over the last few months, and wanted to shout some out… Some I have been lucky enough to be involved in, and some… just because!

Stuff

Halls of Judgment
Gaming Ballistic – Doug Cole

For the GURPS Dungeon Fantasy system. I did some cartography for this project. I also did some later maps for a revised Dragon Heresy version released soon. It looks lush, and it’s always great to work on projects with Douglas Cole and Juan Ochoa.

I did some maps. Check it out here: https://gamingballistic.com/product/hall-of-judgment-print-pdf-bundle/

Familiars of Terra
Angry Hamster Publishing – Elizabeth Chaipraditkul

By the fantastic Elizabeth Chaipraditkul, of WITCH: Fated Souls, and Afterlife fame. She has also worked for some established publishers on big IP’s, such as She Bleeds (LotFP), and 7th Sea (John Wick Presents).

Familiars of Terra is a tabletop roleplay game set in Terra, a fantasy world in which every person has an animal familiar. As a heroic Seeker you travel the lands with your familiar healing the devastation of a war which left nations scarred and people scattered. Be a beacon of hope ushering in a new era for Terra. Help restore the land to its former beauty, bond with your familiar and discover your joined destiny, become a hero people will sing about for years to come!”

I did the map. Check it out here: https://www.angryhamsterpublishing.com/fot/

Phantasmagoria Issue #1
Apollyon Press – Chance Phillips

You might of heard of the talented Chance Phillips. If you haven’t, commit his name to your emery. An OSR rising star. This issue of the ‘Sword & Planet ‘zine’ for DCC has such legends as Jarrett Crader, Matthew Adams, Luka Rejec, Jim Magnusson, Stefan Poag, Jeremy Hart and Penny Melgarejo.

I did the layout! Check it out here: http://apollyonpress.limitedrun.com/products/634324-phantasmagoria-01

Hobbs & Friends of the OSR Zines Issues #1 and #2

Jason Hobbs is the all-round great guy, zine dude, and 2018 Best Cartography Gold ENnie Speech Deliverer. He also did these awesome zines. Lovely to see great maps as always by Matt Jackson.

  1. Excavation of the Tomb of Lorninane
  2. Welcome to Bettlebee Ridge

No involvement here, other than a well-deserved shout-out: https://www.drivethrurpg.com/browse/pub/13020/Rock-River-Games
Support the Patreon: https://www.patreon.com/OSRnHobbs

The Midderlands Stickers

Well, why the hell not!
https://www.redbubble.com/people/glynnseal/works/34383072-the-midderlands-2d

Stickers

MonkeyBlood Logo T-shirt

Like a removable tattoo, this t-shirt reveals your loyalties.
25% off apparel if you use OUTFIT code today (31st Jan).
https://www.redbubble.com/people/glynnseal/works/34382666-monkeyblood-design-and-publishing-logo-white-tshirt

MonkeyTee

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WitchPig Deck of Many Things

So, I knocked up some quick tables for using WitchPig decks for the Deck of Many Things. Get it here: WitchPig Deck of Many Things r1

Don’t worry if it doesn’t display correctly, the WordPress built-in viewer makes the text squiffy sometimes. Just download it and it should be fine.

WPDoMT.jpg

You can get the physical decks here at DriveThru:
https://www.drivethrurpg.com/product/249894/WitchPig–The-Midderlands-Card-Game

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Stockton Keep

This is the 11th structure that will be detailed in The City of Great Lunden book. 20 are planned, all with a full colour elevation of all/part of the structure on one page, plan on a second page, and notes on a third page.

That’s 60 pages of fun you can drop into any game for starters!

Be sure to reserve some funds and follow me on Kickstarter to get notified when the next project launches (early March).

Now it needs colour…
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The City of Great Lunden

So, many of you know that I am underway with the planning and preparation stage for the third Midderlands book, The City of Great Lunden.

As it currently stands, the book is about 20k words in, with a 60-70k target, so still plenty more to do before I launch the Kickstarter between now and beginning of March.

So, what is currently planned:

  1. An A5 hardcover book detailing the city and its surrounding wards.
  2. A reversible A2 folded map of:
    • Front: Great Lunden and its surroundings.
    • Rear: The Inner Wards of Great Lunden.
  3. A reversible A2 folded map of:
    • Front: Some of the rooftops of the Inner Wards (for rooftop chases).
    • Rear: The sewer network.
  4. Six A5 Pregen character cards (for convention games and pregen use). These will also feature is a short story within the book, written by Richard Marpole.
  5. Other stuff that I have rattling around in my head.
pregen.jpg
One of the pregenerated characters, Tessa Tennant. She is one of the ‘The Gardeners of Walshale’. This shows the front and rear of the A5 card. Character Art by Juan Ochoa.
Gl WIP
This is my current WIP map of The City of Great Lunden. There is still A LOT to do on this.
Street names
This is my current notes on details of the Inner Wards. It’s keeping me on the straight and narrow with regards to street names and such.

Anyway… back to the grindstone.

Glynn

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The Shape of Water

Happy 2019!
I’m back at the desk.

So, not necessarily RPG-related… but it kind of is. I watched the Oscar-winning The Shape of Water yesterday, having only the vaguest premise about what the film was about.

There was a unsubtle hint of green in the art direction — from the bad dude’s sweets to the jelly, the decor, the pies, almost everything. I thought about how a common colour theme really made the film seem sumptuous… It was like a 50’s, wet, fish-p0rn version of #themidderlands — obviously.

Anyway, for any of the my RPG friends that are wondering about watching it…

SoW equals

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Gloomium Elemental & Happy New Year

Model pictured is a Stone Monster from the Eldrador range by Schleich.
Available from https://www.schleich-s.com/en/GB/eldrador/products/stone-monster-70141.html

Suitable for use with The Midderlands setting.

Gloomium Elemental

HIT DICE: 8, 12, or 16
ARMOUR CLASS: 2 [17]
ATTACKS: 2 Fists (2d8 each) plus special
SAVING THROW: 8, 3, or 3
SPECIAL: Gloom Punch, Immune to non-magic weapons, Double damage from Middium weapons, Tear down stone.
MOVE: 6
ALIGNMENT: Chaotic
CHALLENGE LEVEL/XP: 8 HD (9/1,100), 12 HD (13/2,300), 16HD (17/3,500)

Gloomium Elementals are hulking, deformed and corrupted Earth Elementals. They favour the darkness and cold of the subterranean where they can track down veins of gloomium, and sate their addiction to the substance, absorbing it into their bodies.

As Earth Elementals can, Gloomium Elementals fist damage is reduced by 1d6 if the opponent is not standing on a stone or earth surface. They can also tear apart stone structures.

After two successful hits from a Gloomium Elemental’s fists, the victim suffers Gloom Punch, and should make a saving throw. If failed, the victim suffers a gloom-touched deformity (see The Midderlands, page 11). The deformity occurs over a period of 1d4+2 days and lasts until a Cure Disease spell is cast on the victim, or until the Game Master’s discretion.

Gloomium Elementals hate middium, and suffer double damage from any middium-made weapons.

A defeated Gloomium Elemental crumbles to inanimate boulders streaked with veins of gloomium. Albeit dangerous to handle, specialists can extract the ore to make gloomium ingots and other such small – and dangerous — curiosities.


HAPPY 2019

And to close… HAPPY NEW YEAR and I hope 2019 is your year!

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Settings in Roleplaying Game Rules

How important is the setting in a RPG rules product?

I’ve had a couple of products on my shelf for a while, both of them non-OSR, but the lessons I’ve learned are relevant to all RPGs.
They are Starfinder (Paizo) and Coriolis – The Third Horizon (Modiphius/Free League).

20181222_125948193_iOS.jpg

On the face of it, they are aimed at similar markets. About the same size and thickness, hardback, sci-fi roleplaying.

20181222_130049149_iOS

When I purchased them, I flipped through to look at the pictures, feel the quality, and generally get a ‘feel’ for the tone of the game. This was a skim, not a delve into rules.

My first-glance thoughts were as follows:

Starfinder

Basically, Pathfinder rules combined with 73 out of 520 pages of setting to bind it together (14% setting).

Coriolis

A d6 dice pool system, with ‘Arabian Nights in Space’ theme. 180 of 360 pages of setting (circa 50% setting).


Some Time Later…

Something attracted me more to exploring the Coriolis book than the Starfinder book. I’ve now delved deeper into both rules and their respective settings, and come to some thought-provoking conclusions.

My brain needs a setting woven into a rule system that captures my imagination and makes the rules homogeneous and believable. It should bring those rules to life when I read them, and engage me in a significant way. A way that makes me want to carry on reading the rules and more importantly, to run/play.

Starfinder seems very flat. The setting is a kind of generic sci-fi. It has the usual alien races, planets, and spacecraft. The kind of thing you saw aired over seven seasons back in the 90’s. That’s not to say you cannot bend the setting into your own versions/needs, but while I read the rules I didn’t get engaged enough to want to run it. Anyone familiar with Pathfinder, will know what the rules are all about. It’s D20-based, D&D 3/3.5e stuff with a buff and polish.

The Starfinder stock setting requires a delve into my memory banks to access sci-fi TV I have watched.

Coriolis is the opposite. The setting has me thinking about all kinds of great NPCs and adventure seeds as I read it. The book is designed with a homage to the setting, the theme is continuous and engaging. The character creation is all wrapped up in setting. It’s glorious. I forgot about the rules system as I got wrapped up in the setting, but it’s basically a d6 dice pool system. The number of d6s rolled are based on your stat+skill+modifier. Any 6 is a Limited Success. Three or more 6s are a Critical Success.

The Coriolis stock setting feels familiar. It’s based on an alternative, futuristic north African/Middle-Eastern premise in the cold of space, and it works beautifully. Outside of the bustling space-station bazaar, through the cold void of space, I see planets like a Mos Eisley-style Persia — Marrakesh, Morocco, Afghanistan, and Iran filled with domed mud buildings, exquisite Persian architecture, and bong pipes filled with strange opiates, and the scent of exotic spices from far away planets, brought to the markets by spice traders.
Great clothing reference: http://istizada.com/arab-clothing-the-ultimate-guide/

My desire to play/run Coriolis is strong. My desire to play/run Starfinder is meh.

What does this mean to me?

As a publisher of games, adventures, and settings. This has made me realise the importance of creating rules that are not bland, vanilla-flavoured, or stripped of character to allow people to add their own settings in. I can’t read bland. I don’t like bland. I like spicy food. I like spicy games.

The setting should heavily influence the rules, and maybe even be written before.

As an example, let’s say I am writing some post-apoc OSR rules — which would be heavily based on other rules under the OGL. I want to establish the setting in a believable world, I can take cultures from earth and use them to add the flavour. Maybe take Japanese cultural influences, such as samurai, cherry blossoms, temples and Shinto shrines, buddha, etc and make that post-apoc. Once that’s formed, I can then re-write the rules but tailored to the settings, adding flavourful, settings-specific rules that feel well-placed. The two should be almost seamless.

So,

  1. Do I want to write rules without a setting? Nope.
  2. Do I want to write rules and include a basic, vanilla setting? Nope.
  3. Do I want to write a setting, and then find, use and rework appropriate rules that can be blended into the setting I have created? Hell yes.

It seems to me, that Free League and Modiphius have done this with things like Symbaroum, Tales From The Loop, Mutant Year Zero, and many of their other offerings.

In conclusion, they are not writing game rule systems, they are creating rich worlds to explore and adding some rules to allow it. That to me, is how it should be done — OSR or not.

 

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Dammit again! The Midderlands Dice?

I bought MORE dice! I blame Bud ;).

These will work a treat for my The Midderlands sessions, and anything with a high toxicity component!

These are from The Dice Shop Online. Chessex Vortex Bright Green.

I also have the ones below already… which I like, but the numbers are not as clear as the new ones above. I haven’t got any extra d6’s other than the one shown.

Chessex Gemini Green and Yellow

And finally, these ones I use quite a bit.

I snagged them for free during one of the Free RPG Day events, but I’m not sure what make/range they are or where to get more. I’d like to grab another 3d6. If anyone knows, please comment :).

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Want £5 OFF The Midderlands Book?

So, if you haven’t got the 2018 Gold ENnie award-winning ‘The Midderlands’ physical book yet, now is a great opportunity, while stocks last.

If you want £5 off the purchase of The Midderlands book, head here https://monkeyblooddesign.co.uk/store/, add the Midderlands book in to your cart, and use the coupon MIDDERXMAS5 at checkout – expires on 28th December 2018.

Don’t forget to add a Midderlands map to your order. Why not pick up The Midderlands Expanded, and Midderzines Issues 1 and 2 as well.

Offer expires on 28th December 2018.
All orders expected to be shipped after Christmas.