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The MASSIVE OSR Humble Bundle featuring The Midderlands and a metric shit-ton of other top-level gaming stuff is ending the middle of this coming week.
It’s the last chance to get $624 USD of digital stuff for $18 USD.
There is an Old School Humble Bundle up and running and MonkeyBlood Design is super-pleased to be involved (with The Midderlands) along with some top creators.
I know I have talked about the poster maps for The City of Great Lunden a little bit, but I have now created a couple of 3D mock-ups to help explain it better.
This has so far been a colossal undertaking.
In this first image, all the maps to the bottom of the screen are front, and the ones to the top of the screen are reverses.
They are (BL-BR, then TL-TR):
Full City Map (no annotations)
Inner Wards Map (annotated)
Sewer Network (annotated)
Rooftop Chase (no art yet)
Enlarged Full City map (NE) (annotated)
Enlarged Full City map (NW) (annotated)
Enlarged Full City map (SE) (annotated)
Enlarged Full City map (SE) (annotated)
All these maps are A2 (folded to A5).
…and because the Enlarged Full City maps are on the reverse of all the other 4 maps, they can be assembled together to create an A0 map.
As an aside, this is a low-resolution version of the ward map that will go in the rear endpaper. It shows all the ward names, with a ward summary to the left:
Buildings
And here are all the current elevations done for the ‘detailed’ structures (18/20). I am so happy with how these have turned out.
Keep your eye out for the Kickstarter coming in Mid-march, and all this AND MORE can be yours. PLEASE FEEL FREE TO SHARE THIS POST AND/OR THE IMAGES
(WITH ATTRIBUTION TO THIS POST).
A couple of midderfolk pointed me to this Guardian article… I told you there were witches afoot!
“If there is a gateway to hell, a portal from the underworld used by demons and witches to wreak their evil havoc on humanity, then it could be in a small east Midlands cave handy for both the M1 and A60.”
An old school adventure set in a damp version of the north of England (Havenland) near the Scottish (Scrottish) border. The Romans (Gomans) left their mark on the landscape in more ways than one. Of course, this adventure is compatible with The Midderlands settings, and Swords & Wizardry or other retroclone rules.
Players Introduction
The adventure takes place in the north of Havenland, near to the Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven Isles map).
Ebeneezer Garbett, a local farmer from the mushroom-filled valley village of Otterdale, returned to the hamlet with tales of riches he had found. Now, no-one has seen him since, and he villagers are becoming ill with a strange fungal infection.
Game Master’s Information
A farmer from the small village of Otterdale has discovered the ruins of an ancient Goman fortification. Half-buried in a hillside, it has been revealed by recent torrential rains.
Taking the gold he discovered there back to the village, the farmer is unaware that he has disturbed a dormant fungal creature known as the Mullach Dubh – a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life.
Unaware of this, the farmer — Ebeneezer Garbett — returned to his farmstead and succumbed to the toxic spores that he had breathed in. However, his stories had already drawn treasure seekers to the area in search of Goman riches. These adventurers, the Eagle’s Talon Adventuring Company, disappeared into the fortress and were likewise subsumed into the fungal colony.
People in Otterdale who had contact with Ebeneezer have begun to succumb to the spores, growing sick and then returning from death as grim parodies of their former selves. Meanwhile, the controlling colony seeks to use these new ‘workers’ to rebuild the glories of the long-gone Goman Empire.
This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters.
48-pages, die-drop chart to rear. You can check out the quick flip-through here: