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I’ve been a little lax on the blog posts lately, as I’ve been soooo busy. Mainly with the Bats of Saint Abbans Kickstarter fulfilment, and some work on GATEpunk v0.7. I’ve even commissioned the cover artist as well as some character/race/profession artwork, as well as some playtesting and rules work/updates. It’s going well and hope that the project will be a handy A5 hardback book and some character/reference sheets. Maybe a 100-page count or something like that in the end.
Anyway, I also wanted to do some shout-outs for some projects I’ve got a hand in, or really like the look of (especially with ZineQuest in full swing). So, here we go:
The Midderlands 5E
The PDF of this is now available over on DrivThruRPG via Frog God Games. The physicals will be cominhg soon once backers get their meat ๐
I love how the 5E version looks. I believe it’s my best art, layout and cartography work to date. Even if you have the OSR version, it’s worth picking up for the new map as well as the glorious green juicyness of it all.
Cruel attacks by strange dwarves in the Ilorin wood have disturbed the peace of Withgan village. Many fearful and angry people blame their dwarven neighbors, who profess innocence but proudly prepare to defend themselves. The faithful few of Withgan explore the perilous forest, uncover its mysteries, and restore security and trust to their home. These brave adventurers are up against more than ordinary bandits, but rather an ancient and fearsome people. Fantastical creatures, powerful magic, and fabulous treasures await discovery, as well as gruesome death for the unlucky and unwary.
Andrew Sternick
This is a great DCC adventure by Andrew Sternick, which will be up at Goodman Games soon. I did some interior map artwork. If you can’t wait until then… grab it at DriveThru here:
An EVEN NEWER Tentacle and Sorcery zine for the DCC RPG #ZineQuest (weโre back)
โItโs terrifying to know that everyone you meet, and every city you visit, will or has already fallen to the Bat whether or not you realize it. Sky-Lasher the Everlasting, Trident of the Sun goes to great lengths to make sure the walls fall as it approaches, as it drinks of humanityโs riches. Pay attention, if you see these things.. The Bat is on its way.โ โ The Infinite Reach of the Bat God.
Sean Richer
ALREADY FUNDED! The awesome Sean is back with another installment of the wonderful Stratosfiend series. I’m thrilled to be handling layout duties.
Karth is a tiny mesa studded moon on the galaxy’s edge. The only way down is an antique space elevator to the lawless boomtown of Larstown; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner.
Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whisky until youโve forgotten your own name.
Karth’sย inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island, A Pound of Flesh, Ultraviolet Grasslands, and Slumbering Ursine Dunes.
You’ll find plenty to use for your other sci-fi RPG of choice like Stars Without Number, Traveler, or Starfinder with a touch of back alley stat surgery.
Joel Hines
ALREADY FUNDED! Joel Hines is making a wonderful setting for Mothership. Check it out here. I’ve worked on some maps for this project and cannot wait to see it in the flesh!
A cyberpunk roleplaying game of corporate violence, artificial intelligence and vampirism. Welcome to 2119.
Towards the end of the 21st century, the third world war, which became known as the Resource War, pushed mankind to the brink of destruction and brought ruin to the Earthโs atmosphere. Small pockets of humanity survived this horrific conflict, eventually forming the eleven metropolises. Initially, these incredible urban constructs were able to grow and prosper through advancements in atmospheric processing and technological innovation, but now cut off from each other, the eleven metropolises must each face their own difficulties and hardships. The Gaia Complex focuses on the largest of these locations; New Europe, a single sprawling city that covers much of what we currently know as mainland Europe. New Europe is a world of street violence, corporate espionage, vampiric uprisings and an overzealous A.I., known as Gaia, which functions as the cityโs governor and the protector of its citizens.
This is a game of conspiracy and brutality, where players take on the roles of Mercs; former police officers, hackers and street-savvy dealers who are hired to fight back against the system and ultimately unravel the secrets of The Gaia Complex.
Chris Shepperson
ALREADY FUNDED! Chris has made what looks like a stunning product here, the art is sumptuous. Check it out here. I’ve worked on some maps for this project too. Cannot wait!
Nagara is old, the city is dying, and you are the only one who can ward off the Doom.
City of Flesh is a tarot-based roleplay game where you play one of the Midwives, a person imbued with primordial energy, tasked with staving off the end of the world as you know it. Together with your fellow players and GM, you create the city of Nagara and its unique locations using a tarot deck. Each session your characters inch ever closer to a Doom theyโre working tirelessly to prevent, but must inevitably face as the chronicle ends.
The game has the dark horror feeling of a dungeon crawl, while focusing on mechanics that drive in-game drama and push personal stories. Youโll get embroiled in the various wars raging between guilds in the city and try to secure a bit of personal peace, before all your efforts crumble around you. Youโll strive to survive in a city that is literally trying to eat you, and siphon off its power to keep the ones you love safe.
City of Flesh takes inspiration from grimdark fantasy combining it with a feminine aesthetic to create an immersive gore-splattered roleplay experience where you delve into the dreams of a sleeping colossus and tear through fleshy reality to make your own fate.
Steffie & Liz
Im not involved in this project, but have worked with Liz on a couple of projects in the past and Angry Hamster Publishing is on my ‘must buy’ list.
Lady Ingrade cared for her land and the people who tended to it. But there was always darkness about her. She would provide comfort to a grieving mother one moment and then in the next, demand a farmer be given lashes for having too many rocks on his field.
As she grew older her perceptions of the world darkened to paranoia. Lady Ingrade obsessed about the adventurers that rode across the countryside unhindered. Grave robbers, all of them. That’s when the crypt construction began.
Lady Ingrade feared a filthy group of adventurers would violate her in death. She compulsively built crypts to lure in tomb raiders and dispatch them with deadly traps and creatures.
Upon her death, the wealth she accumulated was not found. Presumed to be dispersed throughout her many crypts or hidden within her true, final resting place. No one is sure what’s within the crypts. Those that enter, do not return.
Tim Shorts
I’m not involved in this project, but I love Tim ๐
The winners were announced for the One Page Dungeon Contests 2020 this week, and I think I came in at number 16 with The Trojan Pig, which I am pretty pleased about as it was another classic ‘running out of time late panic entry’ ๐
Congratulations to the winners, honorable mentions, and anyone that took part and submitted. There are some lovely entries.
I thought it would be nice to summarise all of my One Page Dungeon Contest entries into a single blog post, so here we go!
We have unlocked 2 Stretch Goals already for the Special Edition Print pledge, with the 3rd being very close and sure to be unlocked in the closing days. We might even get all 5, which will make this a bargain! Please donโt miss this opportunity to grab it all at a snip.
This is what all the unlocked goals will look like for the Special Edition Print pledge reward (posters and bookmarks are shown with reverse sides also)!
What Is It?
The Bats of Saint Abbans is an old-school adventure written by Richard Marpole and intended for The Midderlands setting suitable for Levels 1 to 3. The adventure is written for Swords & Wizardry and therefore can be used in all retro-clones and old school role-playing games with little or no work. The book may contain occasional swear words and mature themes.
The once-respected Abbey-Cathedral of Saint Abbans has stood at the top of Wellholy Hill for centuries.
Revenue is scarce and the abbey is falling into disrepair. To make matters worse, church bats have now infested the upper reaches of the building. They are causing a dangerous nuisance and further damaging the precarious structure.
Abbess Jessamine is looking for brave souls without fear of heights to ascend the cavernous cathedral and bring the problem under control.
Maybe, just maybe, thatโs you?
The adventure contains:
Details about the town of Saint Abbans, some of its useful NPCs, the Abbess and the monks that reside at the abbey-cathedral.
A random generator for creating additional abbey monks.
Adventure Flow and NPC Relationship charts.
Details of the abbey locations.
4x Handouts, 15x pages worth of maps.
Appendices of Ecclesiastical Time and all the encounters that could happen during those times.
New class, spells, and items. 8 New creatures, including a Church Bat Generator.
NPC and Creature quick reference tables, NPC Gallery.
John Large over at Red Dice Diaries is not only a podcaster, reviewer, live streamer, and RPG creator but heโs also a thoroughly nice chap, who lives up the road from me in Burnton, The Midderlands, with his wife Hannah whom he sometimes podcasts alongside. Definitely check out his website with links to the blog, podcast, live plays, etc:
I always really enjoy reading Johnโs creations and throwing some shekels his way will definitely not be wasted!
John has just released The Little Barbershop of Terror, which you can grab from the DriveThru link above. Formatted ready for Old School Essentials, it would be a great fit for a Midderlands-based S&W adventure…. here’s the intro text:
“Little Barbershop of Terror is a short adventure, it begins with an investigation surrounding the mysterious murder of a nobleman called Lord Warwick Appletone. The investigation leads to a small barbershop run by one Henley Stroude, a businessman who borrowed money from Lord Appletone to establish his business and is struggling to pay it back. Exploring the barbershop leads to the discovery of a dark ritual and a creature created from sacrificed life-essence and body parts that does the evil bidding of Stroude.”
It would also be remiss of me to not show you some of John’s products that MonkeyBlood Design & Publishing have available too:
The Chewer of Fingers Kickstarter is going strong, but you’ll need to be quick to get these Kickstarter Special Editions as we are into the last 48 hours.
100% Funded in under 5 hours.
Over 200% funded so far…
Stretch Goal 1 (more page content) unlocked.
Stretch Goal 2 (additional seperate pregen character cards) unlocked.
Stretch Goal 3 (player handouts)…. soon to be unlocked.
Chewer of Fingers is a grim, old-school introductory adventure intended for The Midderlands setting. The adventure is written for Swords & Wizardry and therefore can be used in all retro-clones and old school role-playing games with little or no work.
The encounters in the adventure take place in and around the small hamlet of Fetterstoneโa depressing place on the edge of a stinking marsh near the border between the Western Midderlands and Staffershire.
The PCs are heading to Fetterstone because there is a 20-gold quid reward for the capture of an escaped criminal called โThe Finger Chewer’. He absconded from Middlemoor Gaol five days ago and is believed to be hiding out in the surrounding oft-foggy marsh. The marsh is notoriously dangerous and even the lure of 20 gold quids isnโt enough to entice the locals into its fetid clutches.
The adventure is in a handy A5-sized format.
The adventure features 4 encounter areas.
Four pre-generated adventurers.
Six beautiful hand-drawn and scanned maps.
The adventure is littered with extra details (game-juice) and adventure hooks that make this suitable for additional future adventures. Any Game Master could take the information contained and use it for their own campaigns.
Chewer of Fingers is a grim old-school introductory adventure intended for The Midderlands setting. The adventure is written for Swords & Wizardry (Free pdf here) and therefore can be used in all retro-clones and old school role-playing games with little or no work. The book contains swear words and mature themes.
The encounters in the adventure take place in and around the small hamlet of Fetterstoneโa depressing place on the edge of a stinking marsh near the border between the Western Midderlands and Staffershire.The PCs are heading to Fetterstone because there is a 20 gold quid reward for the capture of an escaped criminal called โThe Finger Chewer’. He absconded from Middlemoor Gaol five days ago and is believed to be hiding out in the surrounding oft-foggy marsh. The marsh is notoriously dangerous and even the lure of 20 gold quids isnโt enough to entice the locals into its fetid clutches.
The adventure is A5-sized (148mm wide x 210mm high OR Approx. 5.8″ wide x 8.3″ high) containing 24 interior pages.
The adventure features 4 encounter areas: Old Lady Harris’ Farm, The Village of Fetterstone and the Gloombug Tavern, Middlemoor Gaol, and The Marsh.
Four pregenerated adventurers are provided: Solomon Pilkington (Level 2 Human Cleric of Gael), Dergal Pock (Level 2 Wart Goblin Fighter), Norris Hitchcock (Level 2 Half-elf magic-User), and Elspeth Fallows (Level 2 Human Thief).
6 beautiful hand-drawn and scanned maps. These will also be provided as separate unlabelled VTT versions with the PDF download.
Pregenerated CharactersThe Border Marsh Region
This will be a Kickstarter Special Edition version (limited to 500 copies). Any later printings (post-Kickstarter) will feature a different cover, cost a bit more, and be unsigned.
Here are some 3D mock-ups (unedited and not final) showing what the print-version should look like.
3D Visualisation (not final, subject to change)3D Visualisation (not final, subject to change)3D Visualisation (Unedited. Not final, subject to change)3D Visualisation (Unedited. Not final, subject to change)
The adventure is A5-sized (148mm wide x 210mm high OR Approx. 5.8″ wide x 8.3″ high) containing 24 interior pages.
The PDF version will be an A5, 24-page bookmarked PDF.
The Softcover PRINT version will be a stapled A5, 24-pages of 130gsm silk paper, with a full colour/ matt laminated cover with the green text and logo in spot UV.
This Softcover PRINT version of the book will be signed by Glynn Seal.
We have the following stretch goals…
ยฃ5,000 – I’ll add additional appendix information for making the adventure more useful taking the interior page count from 24 pages to 28 pages.
ยฃ6,000 – I’ll provide the pregenerated characters as four separate 250gsm sheets with blank rear, printed on uncoated paper for ease of writing upon. They will also still appear in the book itself too.
ยฃ7,500 – I’ll provide a separate 250gsm sheet with relevant game handout to both sides (one will be a list of old by-laws, the other is TBC).
ยฃ10,000 – I’ll upgrade the interior of the book to full colour with subtly textured background, colour art, and colour maps. This will only be available for the Kickstarter Special Edition version.
Every year I think, “I’ll just not get any time to submit to the One Page Dungeon Contest this year.” And every year, by the skin of my teeth, I somehow manage to make a panic-submission with a couple of days to spare.
It’s a great contest for all abilities and if you haven’t entered this year, you should consider it next year.
Deadline is this Wednesday 15th June at 24:00hrs UK time.
INTRODUCTION: Uncovered by the harsh desert winds, a giant porcine form of gold emerges from its silica slumber. As the wind whips stinging sand into your eyes, you know itโs the only shade you have seen for miles. Whilst searching for the Pyramid of Dimhotep the Stupid [or chasing another desert legend], the PCs stumble upon the giant automated golden pig constructed millennia ago. Created as an elaborate ruse, the golden pig is an automaton intended to lure an enemy king into allowing a โgift from the godsโโin the form of a revered animalโinto their city. Little would they know that it was controlled from inside by an elite unit of fighting men, who would escape from its confines once inside the city, and slay its king. The golden pig never got that far. Halfway across the desert expanse separating the warring kingsโa victim of its colossal weightโthe golden pig became stuck up to its belly in the unstable sands. The limbs became unmovable, the access hatch in its belly inescapable, and the rear hatch stuck fast as the heat expanded its metal mechanism. The elite force inside were cooked alive. As quick as the automaton became stuck, the shifting sands buried it from view, hidden for millennia, until now.
We are now holding stock of Dungeon Crawl Classics products from Orbital Intelligence!
Hi Everyone!
We are excited to announce that MonkeyBlood Design & Publishing are now stocking some Orbital Intelligence physical products for shipment from our UK-based webstore.
Sean Richer of Orbital Intelligence develops fantastic content for Dungeon Crawl Classics working with fantastic artists, writers and editors.
We hope you enjoy looking and if there is anything you’d like to see in the webstore please let us know.
Many thanks, Glynn & Sean
And if all that isn’t enoughโฆ [Disclaimer! I am involved in this project and feature as a stretch goal!]
Orbital Intelligence are running an active Kickstarter for more glorious DCC content!
2 WORM 2 FURIOUS: A DCC RPG FUNNEL & MINI-SETTING A level 0+ adventure & mini-setting for 4-6 players. CHASE A MUTATING GOD GRUB! For Dungeon Crawl Classics! With Art by Scrap Princess!
Hey, Sean over here at Orbital Intelligence (with great hits like Stratosfiend 1, Stratosfiend 1.5, Stratosfiend 2, Ternwillow, and Necrotic Edifices of Iron and Moon; the depth of time untold).
Iโve got a new Kickstarter live for my next bookโฆ.
Itโs a funnel, specifically a Dungeon Crawl Classics adventure for groups of 3-4 level 0s per player. For those not in the know, these can be meat-grindersโฆ worm-grinders of adventures that reduce 24+ characters down to 4 adventurers ready to take on anything!
Itโs a tiny worm, that grows and grows and grows, and rampages, and bursts into a colossal Doombringer Moth thatโs a Patron, a Deity, and a raging behemoth. It grows and grows, its growth unlocks new abilities and reactions. It rarely acts the same way, and eventually it will rule. WORSHIP IT OR RUN FROM IT, IT DOESNโT MATTER!
Itโs a mini-setting. A God-Queen, her throne-maidens, the legions of Sky-Knights (on their Worm-Hawks), Stilt-Walkers, and Knights that strike with the fury of a thousand hammers. In addition thereโs a couple important NPCs stirring things up and causing problems. Ranging from a veteran sky-knight to turned bartender, to a Jester that loiters in the streets spreading whispers to those that live below.
โworm-hawksโ
What Inspires Me For This Adventure?
Deep Carbon Observatory: I loved the chaos of the introduction and the relentless pursuit by the Crows. I hope that I’ve been able to channel some of this chaos.
Inferno Road: Again with that chaos theory, absolutely loved the perpetual mutation (and of course, the worms)
Fever Swamp: Itโs a beautifully well constructed book, itโs easy to reference, tells you everything you need to know, and is a great introduction to the Hex Crawl as a medium. Alsoโฆ Printed endpapers!ย
Crypts of Indormancy: Adventure prose as an artform. I like the puzzles that it presents, and while the premise is simple enough at first, it has a fair amount of triggers and events that happen as a result of preparation, and the lack thereof. Also itโs beautiful.
Hobonomicon: Itโs a funnel? Itโs chaos? Itโs beautiful tables and strange happenings. Itโs also a rocket launch.
Wet Grandpa: I love that everything isnโt just spelled out for the players, or the DM, that you get to explore the adventure together.
Worm Witch: Need I really say more? I love the worm magic, worm witches, and the random encounters on the island.
โKill me nowโ
Why Do You Want It?
You want a weird new adventure, something your players likely have not seen or played. Can they tame the worm?
You want a new mutating beast the likes of which youโve likely not seen in this likeness, and you like keeping track of WORM DIE, CHILL DIE, and RAGE DIE
You want a neat tool-kit of knights, worms, villagers, bandits and encounters.