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Rancid Canyons of the Floating Death Sheep is a low level adventure available in three rule variants: Fifth Edition (5E), Swords & Wizardry* (S&W), and Dungeon Crawl Classics** (DCC) and therefore can be used in all retro-clones and old school role-playing games with little or no work. The adventure features the following.
The detailed village of Yarrowbone featuring NPCs and 22 locations (can be used as a base for any future adventure).
Immersive NPC and building art.
Six pieces of cool cartography.
Three new juicy magic items.
Seven tricky new adversaries.
Five engaging mapped encounter locations.
Table of additonal adventure hooks.
Table of NPC names.
Information on fitting the adventure into the Lost Wyrld setting of The Midderlands.
* Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch. Glynn Seal, MonkeyBlood Design & Publishing are not affiliated with Matthew J. Finch, Mythmere Gamesโข, or Frog God Games.
Rancid Canyons of the Floating Death Sheep is a low level adventure available in three rule variants: Fifth Edition (5E), Swords & Wizardry* (S&W), and Dungeon Crawl Classics** (DCC) and therefore can be used in all retro-clones and old school role-playing games with little or no work. The adventure features the following.
The detailed village of Yarrowbone featuring NPCs and 22 locations (can be used as a base for any future adventure).
Immersive NPC and building art.
Six pieces of cool cartography.
Three new juicy magic items.
Seven tricky new adversaries.
Five engaging mapped encounter locations.
Table of additonal adventure hooks.
Table of NPC names.
Information on fitting the adventure into the Lost Wyrld setting of The Midderlands.
* Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch. Glynn Seal, MonkeyBlood Design & Publishing are not affiliated with Matthew J. Finch, Mythmere Gamesโข, or Frog God Games.
I’ve been a little lax on the blog posts lately, as I’ve been soooo busy. Mainly with the Bats of Saint Abbans Kickstarter fulfilment, and some work on GATEpunk v0.7. I’ve even commissioned the cover artist as well as some character/race/profession artwork, as well as some playtesting and rules work/updates. It’s going well and hope that the project will be a handy A5 hardback book and some character/reference sheets. Maybe a 100-page count or something like that in the end.
Anyway, I also wanted to do some shout-outs for some projects I’ve got a hand in, or really like the look of (especially with ZineQuest in full swing). So, here we go:
The Midderlands 5E
The PDF of this is now available over on DrivThruRPG via Frog God Games. The physicals will be cominhg soon once backers get their meat ๐
I love how the 5E version looks. I believe it’s my best art, layout and cartography work to date. Even if you have the OSR version, it’s worth picking up for the new map as well as the glorious green juicyness of it all.
Cruel attacks by strange dwarves in the Ilorin wood have disturbed the peace of Withgan village. Many fearful and angry people blame their dwarven neighbors, who profess innocence but proudly prepare to defend themselves. The faithful few of Withgan explore the perilous forest, uncover its mysteries, and restore security and trust to their home. These brave adventurers are up against more than ordinary bandits, but rather an ancient and fearsome people. Fantastical creatures, powerful magic, and fabulous treasures await discovery, as well as gruesome death for the unlucky and unwary.
Andrew Sternick
This is a great DCC adventure by Andrew Sternick, which will be up at Goodman Games soon. I did some interior map artwork. If you can’t wait until then… grab it at DriveThru here:
An EVEN NEWER Tentacle and Sorcery zine for the DCC RPG #ZineQuest (weโre back)
โItโs terrifying to know that everyone you meet, and every city you visit, will or has already fallen to the Bat whether or not you realize it. Sky-Lasher the Everlasting, Trident of the Sun goes to great lengths to make sure the walls fall as it approaches, as it drinks of humanityโs riches. Pay attention, if you see these things.. The Bat is on its way.โ โ The Infinite Reach of the Bat God.
Sean Richer
ALREADY FUNDED! The awesome Sean is back with another installment of the wonderful Stratosfiend series. I’m thrilled to be handling layout duties.
Karth is a tiny mesa studded moon on the galaxy’s edge. The only way down is an antique space elevator to the lawless boomtown of Larstown; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner.
Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whisky until youโve forgotten your own name.
Karth’sย inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island, A Pound of Flesh, Ultraviolet Grasslands, and Slumbering Ursine Dunes.
You’ll find plenty to use for your other sci-fi RPG of choice like Stars Without Number, Traveler, or Starfinder with a touch of back alley stat surgery.
Joel Hines
ALREADY FUNDED! Joel Hines is making a wonderful setting for Mothership. Check it out here. I’ve worked on some maps for this project and cannot wait to see it in the flesh!
A cyberpunk roleplaying game of corporate violence, artificial intelligence and vampirism. Welcome to 2119.
Towards the end of the 21st century, the third world war, which became known as the Resource War, pushed mankind to the brink of destruction and brought ruin to the Earthโs atmosphere. Small pockets of humanity survived this horrific conflict, eventually forming the eleven metropolises. Initially, these incredible urban constructs were able to grow and prosper through advancements in atmospheric processing and technological innovation, but now cut off from each other, the eleven metropolises must each face their own difficulties and hardships. The Gaia Complex focuses on the largest of these locations; New Europe, a single sprawling city that covers much of what we currently know as mainland Europe. New Europe is a world of street violence, corporate espionage, vampiric uprisings and an overzealous A.I., known as Gaia, which functions as the cityโs governor and the protector of its citizens.
This is a game of conspiracy and brutality, where players take on the roles of Mercs; former police officers, hackers and street-savvy dealers who are hired to fight back against the system and ultimately unravel the secrets of The Gaia Complex.
Chris Shepperson
ALREADY FUNDED! Chris has made what looks like a stunning product here, the art is sumptuous. Check it out here. I’ve worked on some maps for this project too. Cannot wait!
Nagara is old, the city is dying, and you are the only one who can ward off the Doom.
City of Flesh is a tarot-based roleplay game where you play one of the Midwives, a person imbued with primordial energy, tasked with staving off the end of the world as you know it. Together with your fellow players and GM, you create the city of Nagara and its unique locations using a tarot deck. Each session your characters inch ever closer to a Doom theyโre working tirelessly to prevent, but must inevitably face as the chronicle ends.
The game has the dark horror feeling of a dungeon crawl, while focusing on mechanics that drive in-game drama and push personal stories. Youโll get embroiled in the various wars raging between guilds in the city and try to secure a bit of personal peace, before all your efforts crumble around you. Youโll strive to survive in a city that is literally trying to eat you, and siphon off its power to keep the ones you love safe.
City of Flesh takes inspiration from grimdark fantasy combining it with a feminine aesthetic to create an immersive gore-splattered roleplay experience where you delve into the dreams of a sleeping colossus and tear through fleshy reality to make your own fate.
Steffie & Liz
Im not involved in this project, but have worked with Liz on a couple of projects in the past and Angry Hamster Publishing is on my ‘must buy’ list.
Lady Ingrade cared for her land and the people who tended to it. But there was always darkness about her. She would provide comfort to a grieving mother one moment and then in the next, demand a farmer be given lashes for having too many rocks on his field.
As she grew older her perceptions of the world darkened to paranoia. Lady Ingrade obsessed about the adventurers that rode across the countryside unhindered. Grave robbers, all of them. That’s when the crypt construction began.
Lady Ingrade feared a filthy group of adventurers would violate her in death. She compulsively built crypts to lure in tomb raiders and dispatch them with deadly traps and creatures.
Upon her death, the wealth she accumulated was not found. Presumed to be dispersed throughout her many crypts or hidden within her true, final resting place. No one is sure what’s within the crypts. Those that enter, do not return.
Tim Shorts
I’m not involved in this project, but I love Tim ๐
We are now holding stock of Dungeon Crawl Classics products from Orbital Intelligence!
Hi Everyone!
We are excited to announce that MonkeyBlood Design & Publishing are now stocking some Orbital Intelligence physical products for shipment from our UK-based webstore.
Sean Richer of Orbital Intelligence develops fantastic content for Dungeon Crawl Classics working with fantastic artists, writers and editors.
We hope you enjoy looking and if there is anything you’d like to see in the webstore please let us know.
Many thanks, Glynn & Sean
And if all that isn’t enoughโฆ [Disclaimer! I am involved in this project and feature as a stretch goal!]
Orbital Intelligence are running an active Kickstarter for more glorious DCC content!
2 WORM 2 FURIOUS: A DCC RPG FUNNEL & MINI-SETTING A level 0+ adventure & mini-setting for 4-6 players. CHASE A MUTATING GOD GRUB! For Dungeon Crawl Classics! With Art by Scrap Princess!
Hey, Sean over here at Orbital Intelligence (with great hits like Stratosfiend 1, Stratosfiend 1.5, Stratosfiend 2, Ternwillow, and Necrotic Edifices of Iron and Moon; the depth of time untold).
Iโve got a new Kickstarter live for my next bookโฆ.
Itโs a funnel, specifically a Dungeon Crawl Classics adventure for groups of 3-4 level 0s per player. For those not in the know, these can be meat-grindersโฆ worm-grinders of adventures that reduce 24+ characters down to 4 adventurers ready to take on anything!
Itโs a tiny worm, that grows and grows and grows, and rampages, and bursts into a colossal Doombringer Moth thatโs a Patron, a Deity, and a raging behemoth. It grows and grows, its growth unlocks new abilities and reactions. It rarely acts the same way, and eventually it will rule. WORSHIP IT OR RUN FROM IT, IT DOESNโT MATTER!
Itโs a mini-setting. A God-Queen, her throne-maidens, the legions of Sky-Knights (on their Worm-Hawks), Stilt-Walkers, and Knights that strike with the fury of a thousand hammers. In addition thereโs a couple important NPCs stirring things up and causing problems. Ranging from a veteran sky-knight to turned bartender, to a Jester that loiters in the streets spreading whispers to those that live below.
โworm-hawksโ
What Inspires Me For This Adventure?
Deep Carbon Observatory: I loved the chaos of the introduction and the relentless pursuit by the Crows. I hope that I’ve been able to channel some of this chaos.
Inferno Road: Again with that chaos theory, absolutely loved the perpetual mutation (and of course, the worms)
Fever Swamp: Itโs a beautifully well constructed book, itโs easy to reference, tells you everything you need to know, and is a great introduction to the Hex Crawl as a medium. Alsoโฆ Printed endpapers!ย
Crypts of Indormancy: Adventure prose as an artform. I like the puzzles that it presents, and while the premise is simple enough at first, it has a fair amount of triggers and events that happen as a result of preparation, and the lack thereof. Also itโs beautiful.
Hobonomicon: Itโs a funnel? Itโs chaos? Itโs beautiful tables and strange happenings. Itโs also a rocket launch.
Wet Grandpa: I love that everything isnโt just spelled out for the players, or the DM, that you get to explore the adventure together.
Worm Witch: Need I really say more? I love the worm magic, worm witches, and the random encounters on the island.
โKill me nowโ
Why Do You Want It?
You want a weird new adventure, something your players likely have not seen or played. Can they tame the worm?
You want a new mutating beast the likes of which youโve likely not seen in this likeness, and you like keeping track of WORM DIE, CHILL DIE, and RAGE DIE
You want a neat tool-kit of knights, worms, villagers, bandits and encounters.