Project Scimitar has evolved. The Scimitar System’s first publication has now got its final name—Jewel-Delvers of Nagor Kadir.

I’m currently working my way through the bestiary and vehicles/mounts section, but the core rules are solid and standing up well in play-testing.
Let’s introduce some of the rules in bite-size posts!
Attributes
Characters have six Core attributes and six Secondary attributes, as follows:
Core: Strength (STR), Agility (AGI), Endurance (END), Cognition (COG), Personality (PER), and Occult (OCC).
Secondary: Hand-to-hand (H2H), Ranged (RANG), Thrown (THRO), Manifesting (MANI), Handling (HNDL), and Crafting (CRFT).
The Core Mechanic

- To succeed at a task, you must get a number of successes equal to or greater than the task difficulty.
- As an example, breaking a door down might require succeeding at a 2STR test. This is a STR test requiring 2 or more successes.
- To succeed, roll a number of d10 equal to the attribute being tested. A 9 or 10 is a success.
- Some attributes can become Favoured. When testing on these attributes, a 10 is equal to 2 successes.
- Areas of Knowledge are things a character knows and if they can be applied to the test, they provide a reroll of a dice. More on that in another update :).
Grab the Current Rules
If you want to grab the current version of the play-test rules, then head to the feedback form here and download them from the link provided:
Thanks all, Glynn




















