Desecration Rules

In writing my current MonkeyBlood Design & Publishing project Ryecroft (a cemetery-crawl), it occurred to me that there must be a toll paid for desecrating or disturbing burials. After all, it’s a morally objectionable thing for most normal folk (I’d hope).

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Here’s my rough and ready rules…

Desecration

These rules are optional, but they do give a useful counterpoint to mindless memorial destruction.
There is something morally objectionable about disturbing the rest of the dead, and those that do become affected — some more than others. Players get drawn closer to darkness the more they torment the dead.
For every burial a player character disturbs — multiple burials within a single memorial count — characters gain Desecration Points or DPs. Simply observing while others open a burial doesn’t count towards DPs. Consult the DP Effects Table based on the characters alignment for the effect of DPs on player characters.

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DPs can be reduced by the player characters atoning for what they have done, as follows. See the Atonement Table.

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