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Lost Hall of Tyr – Encounter Maps

After a successful Kickstarter campaign run by Gaming Ballistic, I’m working on updating the 7x encounter maps for the Lost Hall of Tyr.

Doug Cole is the mastermind behind Gaming Ballistic, and is an all-round great guy. You can often find him getting kidnapped into online chats with Matt Finch over on Uncle Matt’s RPG Studio.

Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.

Lost Hall of Tyr (2nd Edition) contains

  • A non-linear adventure for 4-7 characters of Level 1-5
  • A detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure
  • Rules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself
  • A bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)

Lost Hall of Tyr is 112 pages long, in full color.

The main maps are already completed, as they were done as part of the GURPS Dungeon Fantasy, Hall of Judgment version done by me. Here’s one showing the region, and also the Rival Claim encounter location, just across from the Rope Bridge:

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Rival Claim

So, let’s take a look at the first map, Rival Claim. In the GURPS Dungeon Fantasy, Hall of Judgment version, it looks like this:

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Rival Claim encounter map in Hall of Judgment

So, the brief was to create an encounter map that was easier to read, and also show the trees and trail leading north, and also the rope bridge to the south. Here’s my rough sketch:

01 Rival Claim SKETCH r1 96dpi

The rope bridge was a little too wide, so I narrowed it in the final. I used ArtRage 5 for this mainly. The final labelling and scale bar/compass was added in Photoshop CC 2019.

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A photo of my screen, prior to labels, scale and compass

The stones and trees were created separately as ‘sticker sheets’. I then used a sticker spray brush to place them with a slight variation to the rotation, hue, and scale. I then went back and added consistent highlight and shadow to each element.

And this is the low resolution version of the final map. It came out pretty well.

Do you want to get all these maps, and a cool adventure — and even pick up Dragon Heresy too? Then head over to the pre-order here: https://lost-hall-of-tyr-2nd-edition-maps-and-print-run.backerkit.com/hosted_preorders

01 Rival Claim PSD FINAL r1 96dpi
Rival Claim (96dpi)
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Dammit!

Oh crap! I might have a new addiction I need to curb. As well as Kickstarters for books I hoard on shelves, I now have a need to buy miniatures I don’t use much.

Thanks Schleich.

For comparison, this critter is non-Schleich. The rust monster in the featured image header above (and below) was one I got in a pack of plastic soldiers or something or other. I think there is a story about this creature, and that the D&D rust monster was actually designed because of the availability of this miniature. I’m sure there is a link on the web somewhere to its origins.

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I deeply suspect the fighter has not encountered one of these before.

To be fair, the mini is shit. Quality was not at the forefront of the manufacturers mind here. I suspect that they envisaged it being covered in baby saliva and getting gummed to death.

Anyhow. Back to Schleich. I’m getting a T-Rex for Christmas. Because I am a 40+ year old man-baby, and it makes me smile. However, not before I garnered two more delightful character-killers…

Octopus

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He’s a sucker for a fight.

And a Crocodile… Yes, a damn, big crocodile.

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It’s a toothed-rotaty-limb-breaker.

I’m feeling pretty pleased with myself about these. I shall attempt to weave them into my setting sessions with as much game-juice as I can siphon.

Behind The Walls

Shit the bed. Proofs have shipped. Getting close now.

Other Things

While I am here. Two crowdfunding campaigns to advise you of (again)… but these are now ending VERY SOON.

1) The Hero of Deathtrap Dungeon

Yes, THE Deathtrap Dungeon. Currently 71% funded at 30hrs remaining mark. I’m on in game maps, so please give it some love:

https://www.fig.co/campaigns/deathtrap-dungeon

2) Lost Halls of Tyr

And I shall be crafting maps for this one, which is already safely funded…

https://www.kickstarter.com/projects/2101297466/lost-hall-of-tyr-2nd-edition-maps-and-print-run

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(KS) Lost Hall of Tyr (2nd Edition) Maps

I am proud to be involved in the latest Kickstarter from Doug Cole at Gaming Ballistic, which is already looking set to fund based on the first few hours.

Lost Hall of Tyr (2nd Edition): Maps and Print Run Kickstarter
This Kickstarter is to improve the maps and provide an offset, high-quality print run for Lost Hall of Tyr (2nd Edition) for the Dragon Heresy RPG.

Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.

Dragon Heresy is Doug Cole’s RPG, which you can get as part of the Kickstarter, or also check out here: https://www.kickstarter.com/projects/2101297466/the-dragon-heresy-introductory-set-fantasy-rpg

Check out the latest Kickstarter here:

https://www.kickstarter.com/projects/2101297466/lost-hall-of-tyr-2nd-edition-maps-and-print-run