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The Dustlands

I previously shared the settlement of Ironhome from the intro scenario for GATEpunk, which sits in the region called The Dustlands.

I did a map for a commission a long time back which was a parched desert land and I really liked the style. I wanted to revisit it for this map and I’m really liking it!

6 mile hexes
Extract from The Dustlands map

Want the whole map? Grab it here…

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This is Ironhome. A post apocalyptic settlement on the site of an old miltary airfield. It’s the starting point for the first GATEpunk adventure.

Thanks, Glynn

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GATEpunk v0.6 Is Out

After some more testing and some things that were buggin’ me…

GATEpunk hits v0.6!

What is GATEpunk?
A Space-time travelling multi-genre RPG.
Be a Barbarian of the Wastes lost in a sci-fi world.
A Ratkin Steamsniper hunting kills in a fantasy world, or
A Lizardkin Badlands Sheriff keeping order in a Post Apocalytic world.

  • It uses d20 and d6.
  • Resolution mechanics for Combat and Skills are:
    • D20 + modifiers vs Fixed number + modifiers, or
    • D20 + modifiers vs D20 + modifiers
Character Sheet
Quick Reference Sheet
Combined Character Sheet and Quick Reference Sheet
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Free! KILLpunk v0.2

As a restricted Christmas looms large, the pandemic is still wreaking its havoc around the world, and a Brexit deal remains as far away as it always was, RPGs are a light in the darkness.

So, I’ve been working on a lite RPG that is Creative Commons CC-BY-SA 4.0 by way of a holiday gift to everyone.

Welcome to KILLpunk.

Released in a tentative, unchecked, unplaytested, and half-written format the other day. I’ve now done some refining. I present version 0.2.

Download Hi-Res files: https://1drv.ms/u/s!Asryxq7YIiBZh8VzavplfO1HEtK13Q?e=yk2zRK

The One Page RPG, KILLpunk.
The KILLpunk character sheet

These are the printer-friendly versions…

So, the idea I’m having with this is that the party can consist of a motley crew of characters from different genres. For example:

  • Aloo Bombay – A primitive barbarian from a jungle planet.
  • Oliver Cash – A human gambler from the Wild West.
  • R722 – A construction droid from Vesta IV.
  • Sir Ledger – A wizard-knight from a medieval planet.

But you can, of course, just play it straight with a party of characters all from the same genre and playing in the same world.

They can traverse through time to different worlds, exploring:

  • A cyber-dinosaur desert planet.
  • A jungle planet of mecha-apes.
  • A gravity-less spacestation floating through a rocky solar system.

I will provide further examples of the following as it develops:

  • Archetypes
  • Opponents
  • Equipment
  • Weapons
  • Enhanced Equipment
  • Armour

Here’s an idea of an Archetype, which you can pick rather than building a character from scratch. The benefit of an Archetype is that you can gain additional benefits over scratch-built Characters but, also have some drawbacks.

Arboreal Scout

Arboreal Scouts are primates that have evolved into an intelligent race that once thrived on the jungle planet of Yarroth. They were almost wiped off the face of the planet by the malevolent alien race known as the Oroth, who used napalm to burn the jungles in which they lived.

  • SKILLS: +1 Climbing, +1 Jumping, +1 Observing
  • Wealth: 1d10
  • Equipment: Electro-binoculars
  • Weapons: Laser rifle (1 HURT)
  • Armour: –
  • Improve: 1 (you can spend this before play)

Special:

  • Arboreal Scouts hate fire and all roll-offs related to fire are at -2.
  • They can use their tail to hold things, but not use them, such as hold a pistol, but not fire it.