Lost Hall of Tyr – Encounter Maps

After a successful Kickstarter campaign run by Gaming Ballistic, I’m working on updating the 7x encounter maps for the Lost Hall of Tyr.

Doug Cole is the mastermind behind Gaming Ballistic, and is an all-round great guy. You can often find him getting kidnapped into online chats with Matt Finch over on Uncle Matt’s RPG Studio.

Lost Hall of Tyr (2nd Edition) is a mini-setting and adventure for the Dragon Heresy Roleplaying game. Dragon Heresy is a self-contained complete game in one volume, and the Introductory Set covers Level 1-5.

Lost Hall of Tyr (2nd Edition) contains

  • A non-linear adventure for 4-7 characters of Level 1-5
  • A detailed workup of the Viking-inspired town of Isfjall, suitable as either a home port for an extended campaign or a jumping off point for the adventure
  • Rules for overland journeys in the wild north, several adventuring locations, and of course the quest to rediscover the Lost Hall itself
  • A bestiary containing all the key creatures from the adventure, including the Dragon Heresy unique stats pre-calculated (Threat DC, Hit DC, wound and control thresholds, wounds, and vigor)

Lost Hall of Tyr is 112 pages long, in full color.

The main maps are already completed, as they were done as part of the GURPS Dungeon Fantasy, Hall of Judgment version done by me. Here’s one showing the region, and also the Rival Claim encounter location, just across from the Rope Bridge:

20190104_153312578_iOS.jpg

Rival Claim

So, let’s take a look at the first map, Rival Claim. In the GURPS Dungeon Fantasy, Hall of Judgment version, it looks like this:

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Rival Claim encounter map in Hall of Judgment

So, the brief was to create an encounter map that was easier to read, and also show the trees and trail leading north, and also the rope bridge to the south. Here’s my rough sketch:

01 Rival Claim SKETCH r1 96dpi

The rope bridge was a little too wide, so I narrowed it in the final. I used ArtRage 5 for this mainly. The final labelling and scale bar/compass was added in Photoshop CC 2019.

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A photo of my screen, prior to labels, scale and compass

The stones and trees were created separately as ‘sticker sheets’. I then used a sticker spray brush to place them with a slight variation to the rotation, hue, and scale. I then went back and added consistent highlight and shadow to each element.

And this is the low resolution version of the final map. It came out pretty well.

Do you want to get all these maps, and a cool adventure — and even pick up Dragon Heresy too? Then head over to the pre-order here: https://lost-hall-of-tyr-2nd-edition-maps-and-print-run.backerkit.com/hosted_preorders

01 Rival Claim PSD FINAL r1 96dpi
Rival Claim (96dpi)

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