
Project Scimitar has been known by many things over the years. It’s roots started in variations of Darkest of Tales, Gate Punks and Malefica, and whilst those things still exist as work-in-progress projects, they have all evolved into a game using what I am calling the multigenre Scimitar System, and this is its first game Project Scimitar (until I get closer to a commerical release and rename it).
Project Scimitar is a medieval fantasy setting in the lands of Nagor Kadir. It still needs more playtesting and fleshing out with more equipment, adversaries, spells, magical equipment, religions, and guilds. Note that some of the art is still not yet ready, and we have used some existing art as plceholder. All that said, the game core is here, and we LOVE it!

What are the bullet points?
- Multigenre capable system design.
- 10 Ancestries.
- 40 Professions.
- 6 Core Attributes (Strength, Agility, Endurance, Personality, Cognition, Occult).
- 6 Secondary Attributes (Hand-to-hand, Ranged, Thrown, Manifesting, Crafting, Handling).
- Core Mechanic is a d10-based success system for tests (9+ on a d10 = 1 success). Attributes determine number of dice rolled. Favoured Attributes treat 10+ as 2 successes.
- Areas of Knowledge: Grant rerolls and modifiers to test dice.
- Casting potentially available to all characters at any stage of character progression.
- Crafting system for mundane and magic equipment.
- Follow Religions, Join Guilds, or Train Familiars.
- Handling system for vehicles/mounts.
- Optional Game Mode to vary rules on death/Level point rewards for each individual session.
You can grab the rules in the link here: https://forms.gle/CozDGvhnJTNToNa8A.
And don’t forget to leave some feedback on your experience!
So why not roll up a character and see why we love this system?
Happy New Year and have a fabulous 2026!
Glynn and the team!
